== Quality in fires ==
(campfires, forges, ovens)<br>
'''Higher quality decreases:'''
* the time it takes to heat items up.
== Quality in containers ==
(barrels, chests, fountains)<br>
'''Higher quality decreases:'''
* decay rate of items stored.
== Quality in buildings and walls ==
(houses, walls, fences, gates)<br>
'''Higher quality decreases:'''
* damage taken from decay as well as from attacks; a Ql 40 wall will take a greater punishment than a QL 10 before breaking.
== Quality in specific ==
(altars, everything else)<br>
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