#REDIRECT [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''{{Item|active=[[Rope]]|passive=[[Rope]]|group=Trap|materials=* 5 x [[Cordage rope]]* 1 x [[Shaft]]|result=* '''{{PAGENAME}}''' (10.0 kg)|skill=Ropemaking|improve=Cloth tailoring}}'''Creation, Result, Skill and Improvement'''<br /> A net trap is started by using a [[rope]] on another rope, the active rope's quality influences success. A failed attempt will damage both ropes. Afterwords, one [[shaft]] and five [[cordage rope]] are added to finish the unfinished net trap, failure here will damage the item being added.[[Ropemaking]] skill influences both the trap's creation and its improvement. Tools used for improvement are [[scissors]], [[needle]], [[water]], and [[string of cloth]].<br /> '''General Description'''<br /> A giant net that should be laid out, entwining the trapper's enemies who trigger it.<br /> '''Uses'''<br /> The trap is used to impair its victims movement speed. This trap is placed on ??? tiles, with [[traps]] skill influencing placement success.<br /> '''Notes'''<br /> *These are difficult to make. It would not be unusual for a low skilled ropemaker to destroy a cordage rope from consecutive failed attachment attempts.* The trap's volume is huge; as an example, a single Net trap is too big to fit in a small cart. *Improving these is a very good way to train up Ropemaking. *When improving, using a combined string of cloth bundle will use a lot more string compared to a uncombined .1-kg string. Although, single stings require a lot more clicking since the whole .1-kg string will be used in one improvement.*As non-champ priests take [[faith]] reductions from improving it's not an option for them. If you plan to [[sacrifice]] ropemaking items, improvement train it before becoming a [[priest]]. [[Category:Traps]][[Category:Babel/N]][[Category:Ropemaking items]]