This page explains traps in general and lists the various individual trap types. Traps are devices that can be hidden on specific [[tileCDB|Main]]s with the potential of causing / [[damage]] or other ill effects to hostile [[player]]s passing by. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them. The various trap types are created from a wide variety of materials using different crafts ([[carpentry]], [[blacksmithing]], etc), can be set up on different [[tile]] types and have different effects on their victims. See the individual pages of the trap types below for more detailed info. A trap is set up by [[activating]] the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed." Traps can be disarmed by [[activating]] a variety of tools and items ([[log]], [[plank]], [[shaft]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]]. Players with the [[Sixth Sense]] spell cast on them are able to detect traps.[[Blacklighter]]s have a natural ability to detect traps without such a spell.When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?--> The chance to successfully set up a trap is governed by the [[traps]] skill. Traps work on the [[Freedom]] server, but only against players who are on the village [[KoS]] list of the trap placer. ==Examples==* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armorCategory:Items|Items]]ed)* A 15QL stick trap produced a 5.5 damage wound (unarmored)/ '''{{PAGENAME}}'''
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