[[File:Wurmpedia NintendoJoe.jpg]]
=Player Bio=
NintendoJoe will kill Namekatis a resident of [http://www.wurmpedia.com/index.php/Freedom Serenity], the Jenn-Kellon home server. It is there that he hunts and crafts for his village, eagerly awaiting the day that even the pettiest of [http://www.wurmpedia.com/index.php/Glimmersteel minerals] (such as iron) are taxed by the [http://forum.wurmonline.com/index.php?/user/18445-amberain80/ Jenn-Kellon Tax Collection Agency] and he is forced into slave labor making bricks for future Jenn-Kellon capitols as punishment for his denunciation of the radical political system of the kingdom. The prophecy must be fulfilled!
=Titles=
[20:23:32] Shude slain by Happychappie Nintendojoe Psmaster Jondm Father Paappa Articlord Harborwest Apocadawg Theodis Fannon Jordii Nicolai
=Favorite QuotesForum PvP Experience=
"Hello, is this ==MattSquare==* Out of commission* Many arguments with wearers of the Super 8 Motel?" --Postehtin foil hat
"The difference between genius and stupidity is that genius has its limits." --Albert Einstein "I'm sick of [lying]; JKH sucks at PvP." --NintendoJoe "They hate everyone equally." --Brucewillisswag "Why would you focus in a 1v1?" --Gary "At least we tried." --JKH "yep our emperor is on an mr ==New account right now" --Propheteer "If it ain't broke, don't fix it." -- All PvPers since forever name redacted=Fundamental Rules of Wurm Online PvP Balance= #PvP balance should not affect Freedom and vice versa; a code split is a necessity#KISS - Keep It Simple Stupid##more complexities make balance harder##karma is broken, exploitable, and should be removed##meditation is broken, unbalanced, and needs to be fixed or removed#realize the core problem and fix that; don't fix something smaller on the side or something that isn't broken#the bare minimum for any cast timer in direct conflict is seven seconds - five for the interrupting action and two to compensate for reaction time and the game's God-awful latency#AoEs should never penetrate houses; non-house walls should have conditional penetration, not definite#teleporting in general is a bad idea - the less the better (ideally none)#no weapon should be a go-to, just as no weapon should be useless in combat #gear and abilities must maintain differences to fit the situation while being useful in certain situations and not-so-useful in others; every weapon and ability needs a role#the heal per wound system is terrible and broken - replace it with heal in percent (reference: life transfer, light of Fo)#in general, thirty second cast timers do not work for offensive spells - they either cannot be cast when needed due to interrupts or can be cast when they are completely unnecessary#there is no excuse to make any feature overpowered or underpowered - everything needs an upside and downside that are in proportion with each other#attacks that ignore armor should follow the following conditions:##they should be exclusively melee attacks##they should only partially ignore armor, not fully##they should have a very strong balance and/or counter#remember that Wurm Online is a "classless" system##priests and non-priests should be balanced so that neither is a clear winner in a fight##players should be able to adapt mid-fight (for example, switching weapons quickly and easily)##players should be able to specialize to a degree without making themselves into a class (ranger, melee, priest/mage)##some PvP aspects are necessary for all and should not be needlessly nerfed (reference .3)* Now active