Difference between revisions of "PvP"

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PvP is an abbreviation for Player versus Player fighting.
 
PvP is an abbreviation for Player versus Player fighting.
  
== Home ==
+
== Server differences ==
  
PvP is illegal on the [[home server]]. In the words of head GM [[User:Unforgiven|Unforgiven]]:
+
PvP is the main difference between home and wild type servers, and the rules reflect that.
 +
 
 +
=== Home ===
 +
 
 +
PvP is illegal on the [[home server]]. In the words of head GM (at the time) [[User:Unforgiven|Unforgiven]]:
  
 
<blockquote>This means, no griefing people by tearing up their house/area/animals, no chat abuse of people, no threatening people, no stealing, and absolutely no killing people. It's really quite cut and dry. The exception is outlaws, you can kill outlaws to your hearts content.</blockquote>
 
<blockquote>This means, no griefing people by tearing up their house/area/animals, no chat abuse of people, no threatening people, no stealing, and absolutely no killing people. It's really quite cut and dry. The exception is outlaws, you can kill outlaws to your hearts content.</blockquote>
  
The current system is under evaluation. For the time being, anyone who PvPs on home is eligible for a 3 days ban.
+
See the forum for the latest ruleset on PVP.
  
== Wild ==
+
=== Wild ===
  
 
PvP is encouraged on the [[wild server]], especially [[WL]] vs [[BL]].
 
PvP is encouraged on the [[wild server]], especially [[WL]] vs [[BL]].
Line 18: Line 21:
 
There are no repercussions in the [[wild server]] for killing, except making enemies. However, the global rules for ''"insults, harassment, griefing"'' still apply.
 
There are no repercussions in the [[wild server]] for killing, except making enemies. However, the global rules for ''"insults, harassment, griefing"'' still apply.
  
[[Category:Misc]]
+
== Mastercheifs Guide to PvP ==
[[Category:Babel/P]]
 
 
 
'''Mastercheifs Guide to PvP'''
 
  
 
First and foremost, i don't care that im leaking secrets of the trade that i kept to a closed circuit of people, enjoy.
 
First and foremost, i don't care that im leaking secrets of the trade that i kept to a closed circuit of people, enjoy.
  
 
Clearing Homeserver myths:
 
Clearing Homeserver myths:
1. Nobody is out to kill you, don't walk into an enemy village's back yard and you won't be killed.
+
# Nobody is out to kill you, don't walk into an enemy village's back yard and you won't be killed.
2. Only spiders do more damage here, lions and such are the same.
+
# Only spiders do more damage here, lions and such are the same.
3. Your biggest problem will be hyenas, not BL as they have better things to do
+
# Your biggest problem will be hyenas, not BL as they have better things to do
4. You can catch up to peoples fighting to a reasonable point, there is a huge wall at 60 where it is very hard to get that .01 more fighting (killing two bears with sickles gives you .01 at 60)
+
# You can catch up to peoples fighting to a reasonable point, there is a huge wall at 60 where it is very hard to get that .01 more fighting (killing two bears with sickles gives you .01 at 60)
5. You will not get to 70 fighting by shafting pigs. That will get you to 10 max.
+
# You will not get to 70 fighting by shafting pigs. That will get you to 10 max.
6. Fight things around your level for opitmal skill
+
# Fight things around your level for opitmal skill
7. The forums is not where the battle takes place, that is where the idiots and people who are drawn into idiocy fight, the real warriors kill you, post logs and are done.
+
# The forums is not where the battle takes place, that is where the idiots and people who are drawn into idiocy fight, the real warriors kill you, post logs and are done.
8. You do not need to train fighting 24/7, it helps sure, but not a requirement. Do what ever you want, let the fighters fight, you can do your smithing, carpentry as it all helps the town/warriors.
+
# You do not need to train fighting 24/7, it helps sure, but not a requirement. Do what ever you want, let the fighters fight, you can do your smithing, carpentry as it all helps the town/warriors.
9. Horton does eat noobs, that is not a myth
+
# Horton does eat noobs, that is not a myth
10. Silron does not suck
+
# Silron does not suck
  
 
I classify pvp in 5 different areas Battles, Raids, Sieges 1v1 and giggle fights.
 
I classify pvp in 5 different areas Battles, Raids, Sieges 1v1 and giggle fights.
  
Battles- A skirmish on an area with no guards, no token to drain, just WLvsBL warriors going at it.  
+
; Battles : A skirmish on an area with no guards, no token to drain, just WLvsBL warriors going at it.  
Raids- A quick attack on a small village or homestead, pull the guards, drain the token, take what you can before the guards respawn.
+
; Raids : A quick attack on a small village or homestead, pull the guards, drain the token, take what you can before the guards respawn.
Sieges- An overwhelming force tries to take down a large village, Get on deed, take everything, give them nothing, drain token, harass them (through game mechanics) profit
+
; Sieges : An overwhelming force tries to take down a large village, Get on deed, take everything, give them nothing, drain token, harass them (through game mechanics) profit
Giggle fights- You show up, taunt the people on deed and mess up their outside facilities, destroy their farms, cows etc.
+
; Giggle fights : You show up, taunt the people on deed and mess up their outside facilities, destroy their farms, cows etc.
1v1- obvious
+
; 1v1 : obvious
  
 
Now lets get some things straight if you are too lazy to read this.
 
Now lets get some things straight if you are too lazy to read this.
1. Numbers matter, 3 20 fighting with 20ql axes can take down a 60 fighter with appropriate weapon skill
+
# Numbers matter, 3 20 fighting with 20ql axes can take down a 60 fighter with appropriate weapon skill
2. Armor counts, If you dont have 5:1 numbers, don't bother engaging, you will die. Without armor you have no chance of hits glancing off and having your opponent do no damage to you.
+
# Armor counts, If you dont have 5:1 numbers, don't bother engaging, you will die. Without armor you have no chance of hits glancing off and having your opponent do no damage to you.
3. The killing hit is a foot, leg or thigh shot, If you are hit in the foot, you are incredibly easy to zerg, as you will be outnumbered quickly.
+
# The killing hit is a foot, leg or thigh shot, If you are hit in the foot, you are incredibly easy to zerg, as you will be outnumbered quickly.
4. Archers are very important, its painfully hard to get archery up, but shooting someone in the leg from a distance with a 50ql arrow is a killing blow, they also take care of alts and other people leading trains of animals into you.
+
# Archers are very important, its painfully hard to get archery up, but shooting someone in the leg from a distance with a 50ql arrow is a killing blow, they also take care of alts and other people leading trains of animals into you.
 +
 
 +
=== Battles ===
 +
 
 +
Simple: The side with the most elites win.
 +
 
 +
Elites are people who have been playing for a long time, have fighting so high that only other elites will catch up to them and have body stats and weapon skill to back it up. Numbers do matter, but not so much if you have 5 people with superior fighting to 10 people with minor fighting. The following formulas will help you: 5e vs 10n = 4e | 1e vs 10n = 8n | 5e vs 2e 8n= 2e 4n
  
Battles- Simple: The side with the most elites win.
 
Elites are people who have been playing for a long time, have fighting so high that only other elites will catch up to them and have body stats and weapon skill to back it up.
 
Numbers do matter, but not so much if you have 5 people with superior fighting to 10 people with minor fighting. The following formulas will help you: 5e vs 10n = 4e | 1e vs 10n = 8n | 5e vs 2e 8n= 2e 4n
 
 
Noobs die easily, elites know what to do, how to dance and how to single noobs and other elites out.
 
Noobs die easily, elites know what to do, how to dance and how to single noobs and other elites out.
  
Line 67: Line 70:
 
Chasing: Wurm pvp causes immense lag, this makes it easy to get away from someone if there are no archers present. Get two tiles ahead of the person you are chasing and attack him, aim for legs works good here if you are aggresive, as that will surely kill them. You cannot run from an archer with +40 in a bow, your legs will be mush by the time he lets loose his 3rd arrow.
 
Chasing: Wurm pvp causes immense lag, this makes it easy to get away from someone if there are no archers present. Get two tiles ahead of the person you are chasing and attack him, aim for legs works good here if you are aggresive, as that will surely kill them. You cannot run from an archer with +40 in a bow, your legs will be mush by the time he lets loose his 3rd arrow.
  
Raids- done by a medium to small sized force, one or two catapults and a couple of mauls. Due to the dumb update where you cannot spawn at allies deeds, it is very hard to defend your own homestead or small village. Have someone skilled in a catapult break the wall down (i have no idea how this is done) and make sure you have a cart to transport ammo (iron ore or copper is better, as they can repair walls with stone rockshards) Pull the guards by someone aggroing it, the tank attacking one when the guards are returning to deed and everyone else attack the guard that is pulled. Very easy to take out the guards, get on deed, drain, take what you can and leave.
+
=== Raids ===
 +
 
 +
Done by a medium to small sized force, one or two catapults and a couple of mauls. Due to the dumb update where you cannot spawn at allies deeds, it is very hard to defend your own homestead or small village. Have someone skilled in a catapult break the wall down (i have no idea how this is done) and make sure you have a cart to transport ammo (iron ore or copper is better, as they can repair walls with stone rockshards) Pull the guards by someone aggroing it, the tank attacking one when the guards are returning to deed and everyone else attack the guard that is pulled. Very easy to take out the guards, get on deed, drain, take what you can and leave.
 +
 
 
Catapults are not 100% required, one can simply lockpick his way onto deed if the guards are pulled and the deed starts after the walls. Drain it and leave, dont risk anything.
 
Catapults are not 100% required, one can simply lockpick his way onto deed if the guards are pulled and the deed starts after the walls. Drain it and leave, dont risk anything.
  
Sieges- With the current playerbase, you must get everyone from your kingdom to do it correctly. You need superior numbers, many catapults and mauls. 2 people making bricks and repairing stone houses can do alot. Expect reinforcements coming, but they will take a while, but will be fully armed and armoured. Make sure the siege force is best possibly equipped. Pets are a plus, but take an awful long time if not bears. They secure the fact that reinforcements will do nothing, unless they have pets of their own. Fire iron and other ores at the walls, as the defending town can use rockshards to repair the walls. Try to attack from all directions, as that will make it harder to repair. If done correctly, a siege force will break through a large village within two hours. If the defending town only has one gatehouse, focus all your catapults on that one, lockpick it, pull the guards and kill the inside repairers, which will buy you precious time. Make sure to have one person harass the outside enviornment, cut down all their special trees, kill cattle etc.
+
=== Sieges ===
 +
 
 +
With the current playerbase, you must get everyone from your kingdom to do it correctly. You need superior numbers, many catapults and mauls. 2 people making bricks and repairing stone houses can do alot. Expect reinforcements coming, but they will take a while, but will be fully armed and armoured. Make sure the siege force is best possibly equipped. Pets are a plus, but take an awful long time if not bears. They secure the fact that reinforcements will do nothing, unless they have pets of their own. Fire iron and other ores at the walls, as the defending town can use rockshards to repair the walls. Try to attack from all directions, as that will make it harder to repair. If done correctly, a siege force will break through a large village within two hours. If the defending town only has one gatehouse, focus all your catapults on that one, lockpick it, pull the guards and kill the inside repairers, which will buy you precious time. Make sure to have one person harass the outside enviornment, cut down all their special trees, kill cattle etc.
 +
 
 +
=== Giggle Fights ===
 +
 
 +
You do not have the power to go on deed and fight the guards, so try and convince the opponent to come off deed by flattening his farms, messing with terraforming, raiding the mine etc. Chances of someone dying is small, unless some leads a train of animals into that attackers. The defenders can simply walk back into their gatehouse, which will trigger the guards on you if you are attacking.
 +
 
 +
=== 1v1 ===
 +
 
 +
It is a who has the most fighting and weapon skill, plus a bunch of small things.
  
1v1: It is a who has the most fighting and weapon skill, plus a bunch of small things.
 
 
Major things: Fight skill, favored terrain, weapon skill, body stamina, overall body, ql of equipment "the tree"
 
Major things: Fight skill, favored terrain, weapon skill, body stamina, overall body, ql of equipment "the tree"
  
 
If you are out of stamina, you are dead, hope only that your opponent is also out of stamina.
 
If you are out of stamina, you are dead, hope only that your opponent is also out of stamina.
The tree: Aggresive beats normal, normal beats defensive, defensive beats aggressive Stamina
+
 
My reasoning behind this. Aggresive will beat normal for the fact that you will get alot more hits on the normal person while they won't do enough damage to kill you, but will most likely wound you pretty bad if your skills are close and you are using axes (stamina does not matter much here). Normal beats defensive by blocking their slow hits and attacking at a good enough speed to lower the defensive persons stamina (defensive burns stamina faster) Shields are good for when you want to outstam the person. Defensive will slaughter aggresive for obvious reasons, you can block alot of aggresives attacks while aggresive cannot take care of your blows effectivly, large axes have no chance against a defensive person with longswords.
+
The tree: Aggresive beats normal, normal beats defensive, defensive beats aggressive
 +
 
 +
My reasoning behind this. Aggresive will beat normal for the fact that you will get alot more hits on the normal person while they won't do enough damage to kill you, but will most likely wound you pretty bad if your skills are close and you are using axes (stamina does not matter much here). Normal beats defensive by blocking their slow hits and attacking at a good enough speed to lower the defensive persons stamina (defensive burns stamina faster)  
 +
 
 +
Shields are good for when you want to outstam the person. Defensive will slaughter aggresive for obvious reasons, you can block alot of aggresives attacks while aggresive cannot take care of your blows effectivly, large axes have no chance against a defensive person with longswords.
 +
 
 
The tree will give you a 10-20 fight skill/weapon skill boost against the person you are dueling.
 
The tree will give you a 10-20 fight skill/weapon skill boost against the person you are dueling.
  
Minor Things: Update 040815:Fighting now affects stamina. Make sure to fight well rested or you will defend much worse. Which means if you are weak, you will not fight as well as 100% stamina. Luck matters, but cold hard skill is the main force. If your opponent has very weak armor, target his weakest spot, this will kill him much quicker.
+
Minor Things: Update 040815: Fighting now affects stamina. Make sure to fight well rested or you will defend much worse. Which means if you are weak, you will not fight as well as 100% stamina. Luck matters, but cold hard skill is the main force. If your opponent has very weak armor, target his weakest spot, this will kill him much quicker.
 
 
Giggle Fights: You do not have the power to go on deed and fight the guards, so try and convince the opponent to come off deed by flattening his farms, messing with terraforming, raiding the mine etc. Chances of someone dying is small, unless some leads a train of animals into that attackers. The defenders can simply walk back into their gatehouse, which will trigger the guards on you if you are attacking.
 
  
 
The PvP body stats
 
The PvP body stats
1.Body control - your accuracy and dodge rate, block rate to raise: fight, smith and mine/wood cut
+
# Body control - your accuracy and dodge rate, block rate to raise: fight, smith and mine/wood cut
2. Mind speed - accuracy, dodge rate, parry rate to raise: Fight and yoyo
+
# Mind speed - accuracy, dodge rate, parry rate to raise: Fight and yoyo
3. Overall body - how much of a beating you can take, helpful if you need to waddle to the safety of your group if you get hit in legs
+
# Overall body - how much of a beating you can take, helpful if you need to waddle to the safety of your group if you get hit in legs
4.Body stamina - For 1v1 and tanking guards
+
# Body stamina - For 1v1 and tanking guards
  
 
PvP weapons
 
PvP weapons
Dual longswords for defensive
+
* Dual longswords for defensive
Normal fighters should be the maulmen, to take out plate and chain
+
* Normal fighters should be the maulmen, to take out plate and chain
Aggresive should use two large axes, or two longswords if you are scared of dying
+
* Aggresive should use two large axes, or two longswords if you are scared of dying
Tank should use large shield and shortsword, you will have close to none DPS and should switch to dual longswords when fighting players not guards, defensive is a must.
+
* Tank should use large shield and shortsword, you will have close to none DPS and should switch to dual longswords when fighting players not guards, defensive is a must.
  
any other combo is not reccomended, but a longsword + maul is good for the fighter who wants to be ready in all situations.
+
Any other combo is not reccomended, but a longsword + maul is good for the fighter who wants to be ready in all situations.
  
 
PvP armor
 
PvP armor
Studded leather is best, rest is useless
+
* Studded leather is best, rest is useless
Chain - its better then nothing
+
* Chain - its better then nothing
plate - good for tanking guards, you will move very slow, very low dps.
+
* Plate - good for tanking guards, you will move very slow, very low dps.
Cloth - for insult to injury
+
* Cloth - for insult to injury
No armor - consider yourself dead unless you have 5 more people with you against one.
+
* No armor - consider yourself dead unless you have 5 more people with you against one.
  
Pets: Trolls are best for pvp, but zombie spider > dominated troll.  
+
Pets:
A troll is useful because it can dish out those high damage hits easily, but are a pain to dominate. Hard to kill, as the owner can pull it back and have it regen a 203 severe in 1 minute.
+
* Trolls are best for pvp, but zombie spider > dominated troll. A troll is useful because it can dish out those high damage hits easily, but are a pain to dominate. Hard to kill, as the owner can pull it back and have it regen a 203 severe in 1 minute.
Spiders are found everywhere, and are useful for everything
+
* Spiders are found everywhere, and are useful for everything
Lava fiends are very threatening, and have normal dps.
+
* Lava fiends are very threatening, and have normal dps.
  
 
Little things like elevation, if they are facing you or not and moving matter in close battles.
 
Little things like elevation, if they are facing you or not and moving matter in close battles.
 +
 +
[[Category:Misc]]
 +
[[Category:Babel/P]]

Revision as of 10:31, 11 August 2007

Information icon.png
Cleanup-icon.gifTo meet Wurmpedia's quality standards, this article or section requires a cleanup by the Wurmpedia Team.


PvP is an abbreviation for Player versus Player fighting.

Server differences

PvP is the main difference between home and wild type servers, and the rules reflect that.

Home

PvP is illegal on the home server. In the words of head GM (at the time) Unforgiven:

This means, no griefing people by tearing up their house/area/animals, no chat abuse of people, no threatening people, no stealing, and absolutely no killing people. It's really quite cut and dry. The exception is outlaws, you can kill outlaws to your hearts content.

See the forum for the latest ruleset on PVP.

Wild

PvP is encouraged on the wild server, especially WL vs BL.

There are no repercussions in the wild server for killing, except making enemies. However, the global rules for "insults, harassment, griefing" still apply.

Mastercheifs Guide to PvP

First and foremost, i don't care that im leaking secrets of the trade that i kept to a closed circuit of people, enjoy.

Clearing Homeserver myths:

  1. Nobody is out to kill you, don't walk into an enemy village's back yard and you won't be killed.
  2. Only spiders do more damage here, lions and such are the same.
  3. Your biggest problem will be hyenas, not BL as they have better things to do
  4. You can catch up to peoples fighting to a reasonable point, there is a huge wall at 60 where it is very hard to get that .01 more fighting (killing two bears with sickles gives you .01 at 60)
  5. You will not get to 70 fighting by shafting pigs. That will get you to 10 max.
  6. Fight things around your level for opitmal skill
  7. The forums is not where the battle takes place, that is where the idiots and people who are drawn into idiocy fight, the real warriors kill you, post logs and are done.
  8. You do not need to train fighting 24/7, it helps sure, but not a requirement. Do what ever you want, let the fighters fight, you can do your smithing, carpentry as it all helps the town/warriors.
  9. Horton does eat noobs, that is not a myth
  10. Silron does not suck

I classify pvp in 5 different areas Battles, Raids, Sieges 1v1 and giggle fights.

Battles 
A skirmish on an area with no guards, no token to drain, just WLvsBL warriors going at it.
Raids 
A quick attack on a small village or homestead, pull the guards, drain the token, take what you can before the guards respawn.
Sieges 
An overwhelming force tries to take down a large village, Get on deed, take everything, give them nothing, drain token, harass them (through game mechanics) profit
Giggle fights 
You show up, taunt the people on deed and mess up their outside facilities, destroy their farms, cows etc.
1v1 
obvious

Now lets get some things straight if you are too lazy to read this.

  1. Numbers matter, 3 20 fighting with 20ql axes can take down a 60 fighter with appropriate weapon skill
  2. Armor counts, If you dont have 5:1 numbers, don't bother engaging, you will die. Without armor you have no chance of hits glancing off and having your opponent do no damage to you.
  3. The killing hit is a foot, leg or thigh shot, If you are hit in the foot, you are incredibly easy to zerg, as you will be outnumbered quickly.
  4. Archers are very important, its painfully hard to get archery up, but shooting someone in the leg from a distance with a 50ql arrow is a killing blow, they also take care of alts and other people leading trains of animals into you.

Battles

Simple: The side with the most elites win.

Elites are people who have been playing for a long time, have fighting so high that only other elites will catch up to them and have body stats and weapon skill to back it up. Numbers do matter, but not so much if you have 5 people with superior fighting to 10 people with minor fighting. The following formulas will help you: 5e vs 10n = 4e | 1e vs 10n = 8n | 5e vs 2e 8n= 2e 4n

Noobs die easily, elites know what to do, how to dance and how to single noobs and other elites out.

Formations: They don't give you any coded bonuses, but there are some obvious advantages

The line: Good for holding a broken wall down, whoever gets close gets eaten. Lines are very useful when you have superior numbers. To break a line: You need elites and fodder. Send the fodder up, have them stay there or distract, send some elite agg fighters up there, force them to run back (target the noobs first) and then have all your other forces follow.

The arrow head (>) Good for offensive battles, have a really good tank up front, as they will attack him as soon as he gets in range (or auto attack will) then have the sides of the arrow push up and help out the tank, guarenteed hit on a noob. The sides of the arrow will cover the flanks.

The "Taya" It is when you are facing quite equal odds, it requires a pet (bear, crocodile, zombie, troll, the rest are useless) Simply attack someone and run back, your pet will take over and if it is a high dps pet (spider, bear when foe is unarmored, troll) then it will likely get a hit on the person (if he is not defensive and exponentialy higher then the pet) any hit slows that person down, leg shots are a huge plus, this lets you run up with your pet, and since it is 2v1 now that you and your pet is ganking your opponent, he will surely die, you do not need high fighting as he will attack the pet.

Chasing: Wurm pvp causes immense lag, this makes it easy to get away from someone if there are no archers present. Get two tiles ahead of the person you are chasing and attack him, aim for legs works good here if you are aggresive, as that will surely kill them. You cannot run from an archer with +40 in a bow, your legs will be mush by the time he lets loose his 3rd arrow.

Raids

Done by a medium to small sized force, one or two catapults and a couple of mauls. Due to the dumb update where you cannot spawn at allies deeds, it is very hard to defend your own homestead or small village. Have someone skilled in a catapult break the wall down (i have no idea how this is done) and make sure you have a cart to transport ammo (iron ore or copper is better, as they can repair walls with stone rockshards) Pull the guards by someone aggroing it, the tank attacking one when the guards are returning to deed and everyone else attack the guard that is pulled. Very easy to take out the guards, get on deed, drain, take what you can and leave.

Catapults are not 100% required, one can simply lockpick his way onto deed if the guards are pulled and the deed starts after the walls. Drain it and leave, dont risk anything.

Sieges

With the current playerbase, you must get everyone from your kingdom to do it correctly. You need superior numbers, many catapults and mauls. 2 people making bricks and repairing stone houses can do alot. Expect reinforcements coming, but they will take a while, but will be fully armed and armoured. Make sure the siege force is best possibly equipped. Pets are a plus, but take an awful long time if not bears. They secure the fact that reinforcements will do nothing, unless they have pets of their own. Fire iron and other ores at the walls, as the defending town can use rockshards to repair the walls. Try to attack from all directions, as that will make it harder to repair. If done correctly, a siege force will break through a large village within two hours. If the defending town only has one gatehouse, focus all your catapults on that one, lockpick it, pull the guards and kill the inside repairers, which will buy you precious time. Make sure to have one person harass the outside enviornment, cut down all their special trees, kill cattle etc.

Giggle Fights

You do not have the power to go on deed and fight the guards, so try and convince the opponent to come off deed by flattening his farms, messing with terraforming, raiding the mine etc. Chances of someone dying is small, unless some leads a train of animals into that attackers. The defenders can simply walk back into their gatehouse, which will trigger the guards on you if you are attacking.

1v1

It is a who has the most fighting and weapon skill, plus a bunch of small things.

Major things: Fight skill, favored terrain, weapon skill, body stamina, overall body, ql of equipment "the tree"

If you are out of stamina, you are dead, hope only that your opponent is also out of stamina.

The tree: Aggresive beats normal, normal beats defensive, defensive beats aggressive

My reasoning behind this. Aggresive will beat normal for the fact that you will get alot more hits on the normal person while they won't do enough damage to kill you, but will most likely wound you pretty bad if your skills are close and you are using axes (stamina does not matter much here). Normal beats defensive by blocking their slow hits and attacking at a good enough speed to lower the defensive persons stamina (defensive burns stamina faster)

Shields are good for when you want to outstam the person. Defensive will slaughter aggresive for obvious reasons, you can block alot of aggresives attacks while aggresive cannot take care of your blows effectivly, large axes have no chance against a defensive person with longswords.

The tree will give you a 10-20 fight skill/weapon skill boost against the person you are dueling.

Minor Things: Update 040815: Fighting now affects stamina. Make sure to fight well rested or you will defend much worse. Which means if you are weak, you will not fight as well as 100% stamina. Luck matters, but cold hard skill is the main force. If your opponent has very weak armor, target his weakest spot, this will kill him much quicker.

The PvP body stats

  1. Body control - your accuracy and dodge rate, block rate to raise: fight, smith and mine/wood cut
  2. Mind speed - accuracy, dodge rate, parry rate to raise: Fight and yoyo
  3. Overall body - how much of a beating you can take, helpful if you need to waddle to the safety of your group if you get hit in legs
  4. Body stamina - For 1v1 and tanking guards

PvP weapons

  • Dual longswords for defensive
  • Normal fighters should be the maulmen, to take out plate and chain
  • Aggresive should use two large axes, or two longswords if you are scared of dying
  • Tank should use large shield and shortsword, you will have close to none DPS and should switch to dual longswords when fighting players not guards, defensive is a must.

Any other combo is not reccomended, but a longsword + maul is good for the fighter who wants to be ready in all situations.

PvP armor

  • Studded leather is best, rest is useless
  • Chain - its better then nothing
  • Plate - good for tanking guards, you will move very slow, very low dps.
  • Cloth - for insult to injury
  • No armor - consider yourself dead unless you have 5 more people with you against one.

Pets:

  • Trolls are best for pvp, but zombie spider > dominated troll. A troll is useful because it can dish out those high damage hits easily, but are a pain to dominate. Hard to kill, as the owner can pull it back and have it regen a 203 severe in 1 minute.
  • Spiders are found everywhere, and are useful for everything
  • Lava fiends are very threatening, and have normal dps.

Little things like elevation, if they are facing you or not and moving matter in close battles.