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Continents

835 bytes added, 08:54, 29 September 2008
fleshed out article considerably, removed WIP scaffolds and deleted redundant information
Comments, suggestions and contributions would be welcome since I am not entirely sure where to go with this but do think content in this area would be helpful. --[[User:Tritus|Tritus]] 04:35, 26 September 2008 (CDT)
 
I may have miscategorised this page. It is intended as a brief intro and overview of the server structures leading to descriptions of the player built projects and structures.
 
= Continental Overview =
[[:Category:Jenn-Kellon_home_settlements | Settlements]]
JK Home is the new starting area for all new players beginning their life in Wurm - as starting in any other server requires the player to purchase premium before they are able to use the account. Home's atmosphere facilitates crafting and indepth discovery of the game's mechanics, offering a safe environment for players to explore the world around them. Animals on JK Home are marginally weaker than the same types on Wild, allowing a player to skill up to survive much easier in the harsher environments of the Wilds.
The [[JennAll Home servers are restricted to medium-Kellon]] Home continent grade ore (JKH50 quality cap) is and as such are often fairly reliant on the Wild server which most people start playing on and which is currently to provide the most populated. Not all accounts on this server are basic accounts but all basic accounts must be hereore for higher level crafting.
== Wild ==
[[:Category:Mol-Rehan_wild_settlements | MR Settlements]]
Wild is a premium account only continent that is physically west of JKH. It is possible, as mentioned, to swim or sail from the west coast of JKH to the east coast of Wild. The Wilds house the White and Black lights, both of which are used to align characters to further their ascent with the gods - known respectively as [[Priest | priesthood]] and [[Champion | championhood]].
Wild is a premium account only continent that is physically west of JKH. It is possible, as mentioned, to swim or sail from the west coast of JKH to the east coast of Wild. Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms. Animals on the Wild server are almost twice as strong of Home server creatures of equal condition and age (See [[Animal conditions]]).
There are three kingdoms present on the Wild continent. [[Jenn-Kellon]] (JK), [[Mol-Rehan]] (MR) and Horde of the Summoned (HOTS).
These kingdoms occupy geographical areas on Jenn-Kellon is situated mostly in the north/northeast of the continent. HOTS territory extends outwards from the south/southeastern end of the continent, while Mol-Rehan extends outwards from the north/northwestern side of the Wild continent.
== [[Mol-Rehan]] ==
[[:Category:Mol-Rehan_home_settlements | Settlements]]
 
The [[Mol-Rehan]] Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to swim or sail from the west coast of Wild to the east coast of MR.
MRH is currently more or less terra incognita. There are several settlements but very little of the continent has actually been explored or developed and there are no major roads or canals yet --. For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages. Logically, MRH is primarily heavily mountainous terrain plastered with hostile animal spawns and precious drops and ditches which make it among one of the server for people who have decided that they want more difficult servers to colonize. Come to play Wurm MRH prepared with premium accounts with full scope to develop their character but without proper digging equipment, as the risk of battle with players dirt layer is very thick. Much of other kingdoms. === Getting to MRH === ==== from Jennis still very much unexplored -Kellon Home ==== If you started your character on JKHwhile the coastline has been mapped and most mountains scaled and named, ie on there is a basic account, then you should travel to the west coast multitude of JKH and then swim west until you cross the boundary to the Wild continentvalleys in which many things could hideAfter you cross It is rumored that among the boundary type '''/gomolrehan'''. Your character will be converted to MR allegience and you will be teleported to the sea just east last members of the dragonkind (See [[Dragon]]) reside within MRH boundary's mountainous sanctuary.
From there swim west until you cross into Logically, MRH is the server for people who have decided that they want to play Wurm with premium accounts with full scope to develop their character but without the risk of battle with players of other kingdoms. MRH is also ideal for people who enjoy building in small groups and wish to avoid the clutter and then swim west again (15bustle of the Jenn-20 mins) until you meet landKellon home server.
==== as a New character =Getting to Mol-Rehan Home ===
If you are starting a new character from scratch then you should sellect the Mol Rehan server on the character creation page and follow the instructions from there.==== From Jenn-Kellon Home ====
'''''Can someone please flesh out If you started your character on JKH, ie on a basic account, then you should travel to the process west coast of creating JKH and then swim west until you cross the boundary to the Wild continent. You need to have a character for MRH please?'''''premium account in order to traverse the seas between Home and Wild.
You will enter the MRH continent at [[Alchemist Bay]], which is currently an undeveloped area of the world.==== From Wild ====
You should be prepared to start life in <strike>After you cross the boundary type '''/gomolrehan'''.</strike>('''Shortly after the introduction of MR Home, gomolrehan was disabled and is a continent with no roads and little guidance except as advice from other players and the Chat Moderatorsredundant command.''')
It would help you You will need to have either arranged organize a place to stop along the north/west coast in an established village or order to get a convert to have bought 5 silver of ingame money with which the Mol-Rehan kingdom, otherwise you cannot enter home. Once this has been arranged, bear west along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to buy 2 hours. Taking a homestead deedboat is advisable, especially during ideal wind conditions (gale from the east, etc).
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