''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''
== New deed system ==
The deed system was recently updated, see this website for details: http://sites.google.com/a/wurmonline.com/new-deed-system/
== Description ==
A [[settlement]] is an area of land owned by a player or group of players. A settlement is marked by a [[settlement token]] in the exact center of the settlement.
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/
== Advantages ==
* Control of who is allowed which actions within the settlement area
* [[Deed guards]] protecting the settlement
* Setting reputations to keep out unwanted people
* Reduced [[decay]] on [[structure]]s
* Village chat
* Respawn at your own settlement from anywhere on the map when you die.* Respawn at allied settlements that are within 50 [[tile]]s when you die.* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.* Control of who is allowed which actions within the settlement area* Setting reputations to keep out unwanted people
* A settlement token to have your [[bank]] account at
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)
* [[Champion player|Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]
* Less skill decay (; see the village info at the token for how much)* Automatic lighting of street lamps by night.
== Founding ==
To found a settlement, you must first obtain a settlement form. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], settlement forms must be purchased from a [[NPC]] [[trader]]. The price of a form is 10 silver.
Stand on the tile that you want your village center centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
*Settlement size, east-west and north-south
*Perimeter size, beyond the five free tiles
After founding, you can edit settings from token > Settlement menu, or Settlement deed paper > Village menu.
== Deed resizing Perimeter ==The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the wild server, the kingdom guards will hunt down any player that have less then -30 reputation in the deed within the perimeter. The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time. ==Resizing==
Deeds can be resized by the mayor at the token or with the settlement deed.
You cannot resize if the settlement is under siege.
There are no refunds for downsizing.
== Disbanding ==* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all [[upkeep]] in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.* Disbanding a settlement takes 24 real hours.* When villages disbanda village disbands, all the its [[gate]]s are unlocked.
== Citizens ==
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''
== Guards and upkeep ==
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission.
Guards demand payment. Hiring each new guard will cost 1 silver summoning cost. This is deducted immediately from the settlement upkeep, before they spawn. Each guard also adds 30 copper to the monthly settlement upkeep.
Anyone Guards can donate be managed at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards. ==Upkeep==Upkeep money to is taken from the upkeep fund, even non-citizensvillage funds every month. If the upkeep fund is depleted , the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep , there is no decay at all. Upkeep can be paid at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens.
=== Upkeep draining ===
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to do this, unchecked or not.
==Perimeter ==
The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the wild server, the kingdom guards will hunt down any player that have less then -30 reputation in the deed within the perimeter.
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.
== Cost ==