|-
! scope="row"| Iron
| 10% less fuel usage<brRIFbr>RIF
| 5% raking/harvesting, 5% less decay (any item)<br>RIJ
| 1x light token (Spell)<br>RIL
! scope="row"| Tin
| 5% increased rarity chance, 5% less damage taken<br>RTF
| 1x refresh Second Wind (Spell)<br>RTJ
| 5% increased rarity chance, 5% higher improve chance<br>RTL
| 1x mole senses (Spell)<br>RTM
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material.
* Any rune with raking or gathering effects will also effect [[milking]] actions.
===(Spell Runes)===
* Spell runes will not attach, if successful instead they will cast the listed spell 1 time.
* Spell runes are created in the same method as all other runes.
* Spell runes do not require any priest to activate or create.
== Attaching ==
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item. Volume will also increase proportionally to the size increase, cubed. For 5% size increase (a la RZM) this is roughly a 15% volume increase.
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.
* Some Archeology items can be found with more than one or more runes rune on the item(up to 5 runes maximum).
== See also ==