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Wurm Server Release Notes 2026

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Add 02-JUN-2026 Patch Notes
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==[https://forum.wurmonline.com/index.php?/topic/211668-patch-notes-02-jun-2026/ Patch Notes 02-JUN-2026]==
 
===Server Changelog===
*Change: Floors on top of destroyed/unfinished supports will take more decay damage.
*Change: Floors on top of supports can now be bashed without first destroying the house on top of them if one exists - if it does the floor will revert to a plan and cannot be removed without first removing the tile from the house.
*Change: Dock supports can now be bashed without first destroying the floor on top of it - if there is a floor the support will revert to a plan.
*Change: Affinities will now transfer to/from Defiance. On the first Defiance/NFI transfer after the update, the higher value of the two sets for an Affinity will be saved for each skill.
*Bugfix: Fixed mining and tunneling failing silently if the action would create a new cave exit too close to an existing cave exit.
*Bugfix: Removed duplicated "Remove reinforcement" entry in right-click menus on reinforced cave exits.
*Bugfix: Corrected error message when trying to plan a building on a cave exit tile.
*Bugfix: Fixed crude wooden rail fence gate animation and description.
*Bugfix: Telling a pet to "Go here" on an adjacent tile will no longer report they can't reach that location if they also start moving there.
*Bugfix: Fixed some code issues causing problems with Defiance missions, such as missions being replaced even when in progress and/or not expired yet, or not being replaced at all.
*Bugfix: Fixed Defiance mission-related event messages sometimes saying "waiting for help" instead of the actual new mission name.
*Bugfix: Items and creatures will no longer fall through mine doors when dirt or sand is dropped on a nearby tile.
*Bugfix: Fixed an issue that would prevent the player from being forced to stop dragging an item, such as when embarking on a vehicle while dragging a cart.
*Bugfix: Line of sight checks involving floors, docks, and bridges as blocking objects have been updated to be more accurate.
*Bugfix: Siege engine projectile checks for hitting floors, docks, and bridges have been updated to be more accurate.
*Bugfix: Merchants and traders should no longer sometimes fall down to the ground floor after a server restart.
*Bugfix: Due to buggy behavior, dishwater has been removed as a possible scrap material when crafting items.
*Bugfix: Trying to cross by boat to a PvP server while having disabled PvP transfers will now show the correct message explaining that in event chat.
*Bugfix: Fixed capitalization of tile type names in an error message when placing an item.
*Bugfix: When checking for existing items that would block dropping or placing an item onto the ground, the correct tile should now be checked more reliably.
 
===Client Changelog===
*New: All actions that were converted to the new actions system can now be quickbound to a key directly from the context menu, without requiring the keybind to be added to the client settings first.
*New: Added a keybind to toggle mute all sound in the game client. The mute does not persist between client restarts. This can be bound to a key by using the settings menu, or by using the MUTE_SOUND keybind name in the "bind" console command.
*New: Inventory item tooltip will now list the components required to complete the item.
*New: Added multiple new action keybinds. These can be bound by the settings menu, or by using the console with those keybind names:
**COLLECT_ASH
**PAINT1, PAINT2
**REMOVE_PAINT1, REMOVE_PAINT2
**LOCKPICK
*Change: Embark as driver keybind will now also work on animal mounts, activating the Ride action on those instead.
*Bugfix: Hair and clothing colors in character window and character customization window should no longer differ from how they look in the game world.
*Bugfix: Roofs in caves will no longer block and disable the third person camera on the surface above them.
*Bugfix: Player's target (and target bar) will now be cleared when changing servers.
 
===Art Changelog===
*New: Crude wooden rail fences and gates now have their own models.
 
 
==[https://forum.wurmonline.com/index.php?/topic/211388-patch-notes-05-may-2026/ Patch Notes 05-MAY-2026]==
 
===Server Changelog===
 
*Bugfix: Fixed Epic home server portals not working after the latest transfer updates.
 
===Art Changelog===
*Bugfix: Fixed back of the head sticking through leather cap during some animations.
*Bugfix: Fixed glass jugs, chestnuts and walnuts forming a generic pile of items.
 
 
==[https://forum.wurmonline.com/index.php?/topic/211298-patch-notes-28-apr-2026/ Patch Notes 28-APR-2026]==
 
===Server Changelog===
*New: A new fence and gate type, "crude wooden rail fence", has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:
**They will now be used inside goblin camps instead of other fence types.
**Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.
**They cannot be built inside buildings.
**Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.
**Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.
**Ritual of the Sun will not repair them unless they are inside a village.
**For the sake of clarity, existing types of fencing built with wooden planks have been renamed: "Wooden fence" is now "Wooden post fence", and "Crude wooden fence" is now "Wooden plank fence".
**The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.
*Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.
*Change: Gravestones can now be used to bury corpses in caves and on surface rock.
*Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.
*Change: Rune colors now use a different method of selecting the color to make the results more varied.
*Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.
*Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.
*Change: Players can now queue surface mining actions on tile borders.
*Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.
*Bugfix: Select Bar Fixes:
**The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.
**The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.
**The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.
**The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.
*Bugfix: Removed duplicate "continue wall" action in right-click menus.
*Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.
*Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.
*Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.
*Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.
*Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.
*Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.
*Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.
*Bugfix: Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.
*Bugfix: "Dredge" will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.
*Bugfix: Fixed some floors blocking tunneling.
*Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.
*Bugfix: Fixed locked containers from losing their lock when crossing servers.
*Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound's severity changes. This should fix situations where a creature's existing wound gets worse from an attack in combat or other source, but displays old healing rate information.
*Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.
*Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.
*Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item's total damage to exceed 100.
*Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.
*Bugfix: Locked containers will no longer lose track of their locks when changing servers.
*Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.
*Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.
*Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.
 
===Client Changelog===
*Change: Rendering of light glow effects should now be more performant.
*Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.
*Bugfix: Fixed "Toggle selection outlines" button not playing UI sounds.
*Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.
*Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.
*Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.
*Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.
*Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.
 
===Art Changelog===
*New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.
*Change: Increased huge epic portal texture resolution.
*Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other.
*Bugfix: Fixed broken normal map on epic player portals.
 
 
==[https://forum.wurmonline.com/index.php?/topic/210852-patch-notes-24-mar-2026/ Patch Notes 24-MAR-2026]==
 
===Server Changelog===
*Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.
*Change: Witch's hats now function as armour equivalent to cloth armour.
*Change: Several non-craftable items may now be improved with the following skills.
**Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.
**Weapon smithing: Staff of land.
**Cloth tailoring: Soft cap.
**Plate armour smithing: Horned helmet of gold.
*Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.
*Change: The following rift items have been enabled on PVP servers:
**bracelet of inspiration
**soul stealer necklace
**artisan necklace
**necklace of replenishment
**socketed ring
**artisan ring
**seal ring
*Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.
*Change: Trimmed extra ".0" from skill milestone messages.
*Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.
*Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.
*Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.
*Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.
*Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.
*Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.
*Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.
*Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.
*Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse
 
===Client Changelog===
*New: Added a turning animation to the player body while running, visible while using the third person perspective.
*Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.
*Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.
*Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.
*Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.
*Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.
*Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.
*Bugfix: Fog should no longer affect the character preview shown in the Character window
*Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer
*Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.
*Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.
*Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.
 
===Art Changelog===
*Bugfix: Added corpse mappings for camp guards.
 
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==
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