[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''
==Description==
The Inventory inventory is a place where you carry your items, you . It can open it be opened or closed by pressing {{the "I' key|F3}}.
[[Image:Tutorial Inventory.jpg|right|250px|thumb|Inventory Menu]]
== Body ==
The body is where you can place your [[weapon]]s, [[armour]] and other things that you can equip. To equip an item you have to open the relevant part of the body (see below) and drag the item onto it. On a related note, [[Wound|wounds]] from [[creatures]] and other [[players]] will show up here.
The This will only show up on the inventory window if the "Display 'body ' in inventory" option is where you can place your [[weapon]]s, [[armor]] checked on the "Game" tab in the game settings. You may also display a graphical and other things that you can equip. To equip an item you have to open the relevant part interactive view of the character body (see below) and drag by opening the item onto it[[Character window]].
{| borderclass="1wikitable" cellspacing! colspan="5" | Body part! Equipment|-| colspan="5" | Body||-| style="text-align:center;" | <nowiki>+</nowiki>| colspan="4" | Head|[[:Category:Hats|Hats]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Neck| [[Necklace]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Face| [[:Category:Masks|Masks]]|-| style="text-align:center;" | <nowiki>+</nowiki>| colspan="4" | Torso| [[Jacket]]|-|| style="0text-align:center;" cellpadding| <nowiki>+</nowiki>| colspan="3" | Cape! Body part !! Equipment| [[Master cape]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Left shoulder| [[Shoulders]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Right shoulder| [[Shoulders]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Back| [[Backpack]], [[Satchel]], [[Knapsack]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Tabard| [[Tabard]]|-|| style="text-align:center;" | <nowiki>+</nowiki>| colspan="3" | Left arm| [[Sleeve]]|-||| style="text-align:center;" | <nowiki>+</nowiki>| colspan="2" | Shield Slot| [[Shield]]
|-
| Body || style="text-align:center;" | <nowiki>+</nowiki>| colspan="2" | Left hand| [[Glove]]
|-
| style="width:20px;" | | style="width:20px;" | | style="width:20px;" | | style="width:20px; text-align:center;" | <nowiki>+</nowiki> Head |Left ring| [[HelmetRing]]
|-
| ||| style="text-align:center;" | <nowiki> +</nowiki> Face |Left held item| [[weapon]]
|-
| | style="text-align:center;" | <nowiki>+</nowiki> Torso | colspan="3" |Right arm| [[Jacket]], [[quiver]], [[backpackSleeve]]
|-
| || style="text-align:center;" | <nowiki> +</nowiki> Legs | colspan="2" |Right hand| [[PantsGlove]]
|-
| ||| style="text-align:center;" | <nowiki> +</nowiki> > Left foot |Right ring| [[BootRing]]
|-
| ||| style="text-align:center;" | <nowiki> +</nowiki> > | Right foot |held item| [[Bootweapon]]
|-
| | style="text-align:center;" | <nowiki> +</nowiki> Left arm |colspan="3" | Legs| [[Sleeve]], [[shieldPants]]
|-
| || style="text-align:center;" | <nowiki> +</nowiki> > Left hand | colspan="2" |Belt| [[GloveLeather belt]], off-hand [[weaponToolbelt]]
|-
| || style="text-align:center;" | <nowiki> +</nowiki> Right arm | colspan="2" |Hip slot| [[SleeveQuiver]]
|-
| || style="text-align:center;" | <nowiki> +</nowiki> > Right hand | colspan="2" |Left foot| [[GloveBoot]], main |-||| style="text-align:center;" | <nowiki>+</nowiki>| colspan="2" | Right foot| [[weaponBoot]]
|}
==ActivateInventory ==To activate an itemThe inventory section holds items you carry, but haven't equipped. It is limited to 100 items like all [[container]]s, but you do can keep other containers in your inventory to bypass this limit. E.g. you could keep 50 [[string of cloth]] in a [[pottery jar]] and only the jar would count toward your inventory's limit of 100. You cannot carry unlimited weight, either. Your carrying capacity is double-click based on your [[body strength]], with the item maximum being strength times seven. ''' Use caution when dropping items from your inventory (or objects being dragged) when you want to useare standing within a deed. After ''' ''(see [[#Dropping Items Within a Deed|Dropping Items Within a Deed]] below)'' Selecting more than one item will display in the tool-tip the total number selected. If an item group header is activeselected, this is counted as 1. ===Examine===When examined, your inventory will give you this type of response, depending on how much weight or how many items you are carrying: * This is where you keep your things. Your inventory is emptyish. It contains 25 items.* This is where you keep your things. Your inventory is half-full. It contains 26 items.* This is where you keep your things. Your inventory is somewhat occupied. It contains 51 items.* This is where you keep your things. Your inventory is almost full. It contains 76 items.* This is where you keep your things. Your inventory is full. It contains 100 items. ===Add Group===Groups can be added to your inventory by right clicking Inventory and selecting "Add Group". The group can start doing actions that require that itembe renamed and anything can be added to it. This allows you to organize your inventory, it does not allow you to carry more than 100 items.
===Profile===The item will also show up at the bottom of the inventory next Profile Maintenance window can be opened by right clicking Inventory and selecting "Profile". This allows you to '''Active:'''manage player chat and miscellaneous settings.
==Column HeadingsInventory concepts =={| border=== Sorting ===1!Item![[QL]]![[Damage|DMG]]![[Weight]]|----|The item's name.|The quality of the item, can range from 1 inventory (low quality) to 99 (high qualityas are other container lists)is made up of 5 columns.|The damage of By default, the item, can range from 0 (no damage) inventory appears to 99 sort haphazardly (high damage).|The weight of the item, perhaps by date/time added/acquired but unknown--this is assumed how the inventory will sort as items are added to be in kilogramsit). Clicking a column header will sort items by that column. Clicking again will reverse-sort them.|}
==* '''Name''': Item & Weight Limits==name===Items===* '''QL''': Item [[quality]]; higher is betterYou can only carry 100 items in your inventory at one time. This * '''DMG''': Item [[damage]]; lower is better* '''Weight''': Item [[weight]] (including the same for containers and piles weight of items.container contents, if any)* '''i''': Item needed to [[improve]] it
===WeightActivating ===When you first beginTo activate an item, you can only carry 135kgdouble-click it. After the item is active, but you will not be able to move very fast. To know how much you can carry, do this simple mathstart doing actions that require that item. The item will also show up at the bottom of the inventory in its [[Characteristics|Body Strengthstatus bar]] x 6 + 15 = amount you can carry.next to the text '''Active:'''
==Containers==Using a containerNote that equipping an item does not activate it, Like a [[Backpack]] or [[Satchel]] in your inventory gives you the ability nor is it necessary to carry more than 100 items at onceequip an item before it can be activated.
==Transferring Items= Equipping ===To transfer equip an item, drag it onto the body part you wish to equip it on. In some cases you might have to remove already equipped items to and from your inventory , e.g. if you have the following options:<br>===Take===This is the only way something in your left hand and try to pick up an wield a two-handed weapon. An item from the ground (excluding piles), it may also be used to pick up items from containersequipped by right clicking the item and selecting ''equip'', same for ''unequip''.
'''Right click''' on Equipping is for use with weapons, armour, and similar (see the item and select '''Take'''[[#Body|body section]]). It has no relation to activating items.
===TradeTaking and dropping ===This is how you transfer items from your inventory to another persons inventory (this includes traders and [[Personal Merchant|merchants]], which are types of [[NPC]]s).'''Right click''' on the person and select '''Trade'''. See [[Trading]] for further details.Items can be moved around in several ways:
===Drop===* Some actions (like [[farming]]) produce items in your inventory, other actions (like making a [[stone wall]]) consume materials in your inventory.* [[Trading]] moves items between your inventory and another player's.This is the only way * Drag and drop can be used to put an item on the ground move items between containers and/or other windows (excluding pilesbut at least one must your inventory).* If the option ''Enable shift-drag in GUI'Right click'('' enable_shift_drag'') is enabled you can select the amount of items to move by keeping {{key|Shift}} pressed on dropping the item. A window asking for the number of items to drop will open.* Multiple items can be selected at once by clicking a second item with either {{key|Shift}} or {{key|Ctrl}} pressed. ''Shift'' selects items between the previously selected and select the clicked item. ''Ctrl''Dropadds the clicked item to the selection.* Finally, many items can be picked up using the 'take' command, and dropped with the 'drop'command in the [[context menu]] or with the respective [[key bindings]].
===Drag & DropDropping Items Within a Deed ===This is * If you are not a [[settlement|citizen]] of the fastest way settlement holding the deed, dropping items may cause you to transfer items from your inventory lose the ability to retake the item ''(this need to be more thoroughly tested)''* If you stop dragging a cart within a deed you do not belong to you will '''not''' be able to reclaim it.* If you make use of a [[container as ]] (oven, forge) within a deed you do not have belong to wait for the you '''will''right click menu' be able to populatereclaim your items. If you put you items into a bulk storage bin within that deed you will lose them.
'''Left click ==See also==* [[Interface|Interface and hold''' on the item, '''drag it''' the location you wish to put the item and '''release the mouse button'''.controls#Inventory]]
<small>--[[UserCategory:Uzetaab|UzetaabInterface]] 16[[Category:44, 24 March 2006 (CST)<Babel/small>I]][[Category:Game mechanics]]