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Studded leather glove

1,272 bytes added, 22:49, 17 October 2024
Gloves enchantments and runes
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}''' {{itemitemBox
|name={{PAGENAME}}
|active=[[rivets]] (0.2 20 kg)
|passive=[[leather glove]]
|group=Studded leather gloveArmour
|materials=no
|result=*'''{{PAGENAME}}'''(0.30 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=9
}}
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''
== Description ==
''A leather glove strengthened with metal studs.''
==DescriptionNotes ==A '''leather glove''' in the shape of a * Armour for your hands. You will need one for each hand, studded with [[rivets]]* Studded leather armour generally provides a moderate amount of base defence defense with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between [[speed |walking]] and reasonable defence though still less base defence then plate provides[[attack]] speed.* [[Failure]] during creation damages the glove and consumes 0.05 kg of rivets.== Note ==* Higher rivet [[quality]] will increase your chance of success when creating.* The [[metal|material type ]] of the rivets currently has no effect on the armour itself. Higher rivet quality will increase your chance of success * [[Rarity]] is lost when creatingadding rivets as the process creates a new item.
If you fail creating you == Enchantments and runes ==* Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.* The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will lose have no impact on effectiveness. However, like a tool, enchantments will still decay from use.* Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the leather armour other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the rivetother will result in that rune being half as effective as usual.
== See also ==
* [[Armour]]
* [[Cloth armour]]
* [[Leather armour]]
* [[Chain armour]]
* [[Plate armour]]
* [[Fighting]]
[[Category:Armour]]
[[Category:Babel/S]]
[[Category:Studded leather armour]]
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