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Settlement

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''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''
== Description ==A [[settlement]] , or deed, is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' a [[mayor]] and ''homesteads''[[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in the exact center of the your inventory (that is no-drop) when you deed a settlement.
The mayor is the most important citizen of a settlement.  A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement. == Advantages to Deeding Land ==* Control of who is allowed which actions within the settlement area.* [[Deed guards]] protecting the settlement.* Reduced Setting reputations to keep out unwanted people (see [[decayKill on Sight]]).* A settlement token to access your [[bank]] account.* On settlements with over 30 days upkeep in their coffers:** No decay on buildings, fences, or decorative items.** No monthly partial loss of bulk items in crates or other bulk storage.* Maintenance of signs, lamps, banners and flags by [[structurespirit guards]]s.* Village chat .* Instant logout when leaving Wurm inside the settlement (not for homesteadssome exceptions apply).
* Respawn at your own settlement from anywhere on the map when you die.
* Respawn at [[Ally#Allies_and_wars|allied ]] settlements that are within 50 [[tile]]s when you die.* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.* Control of who is allowed which actions within [[Branding]] animals to show the settlement area* Setting reputations village they belong to and to keep out unwanted peopleallow managing their permissions.* A settlement token to have your [[bankproductivity bonus]] account to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info atthe token.* Instant logout Note: It seems that the productivity bonus begins to decrease when leaving Wurm inside upkeep is lower than one month (you will receive a message in the settlement (some exceptions applyvillage chat tab when you log in when upkeep falls below one month)* [[Champion]]. Keeping more than one month's suiciding on a deed get a 50% chance worth of not counting as a [[real death]]* Less skill decay (see upkeep in the token for how much)village coffers will reverse this trend.* Size 10 village deeds Enchanting bonus, healing bonus, and above receive a increased [[traderRarity system|rare window]] (homesteads do not)from settlement members sacrificing items at altars.
== Founding ==
To Founding a settlement (deed) requires the use of a [[deed stake]].  Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 silver coins towards upkeep. Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:* Settlement size (east, west, north, and south)* Perimeter size, beyond the five free tiles* Village name and motto and whether it is a democracy or dictatorship.** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.*Number of guards. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep. You can found a settlement deed while you are still a villager of another deed. Once you found the new deed you must first obtain 'll become the mayor of the new deed and automatically leave the old deed. A deed has a rectangular form. One edge of the deedcan not be longer than four times the other edge. Minimum size is 5. Unlike [[Item Example:writ Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders. ===Notes===*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership|writsof a pre-existing deed.*You need to have management [[permissions]]of all buildings that fall within your new settlement area to be able to place a deed. **''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, which are created by but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building a you do not own.*Settlements can only be founded within your [[housekingdom]]. On Chaos, Defiance or the Epic servers, deeds must be purchased from a this might require building [[NPCguard tower]] traders.*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed. Village deeds at size 10 *If the founding tile of the settlement has a house or more include fences, the token is moved to a free traderrandom spot away from them. The price of deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[village deedterraforming]] starts at 25 is possible.*A token can be placed next to water, but not on a tile submersed in water. *A token cannot be inside a cave, or a house.*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.*You may not plant a deed on [[silverHoly Ground]] for .*When founding a size 5deed, it will add 3 silver to the cost of founding, while [[homestead and apply that to upkeep. '''Tip:''' You can test whether you are able to plant a deed]]s start at 5 [[silver]]your current location simply by trying to found it.  After founding, you can edit your settings from the Token > Settlement menu, or from the Settlement deed paper > Village menu.
New settlements have some restrictions on placement== Perimeter ==The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. Villages must be placed at least 100 tiles away from On the nearest villageEpic servers, or 50 tiles away from the nearest homestead. villages may never be kingdom guards will hunt down any closer player that have less than -30 reputation in the 100 tile limit to another village, regardless of settingsdeed within the perimeter.
Homesteads must be placed at least 20 The first 5 tiles away from settlements with around a settlement deed are free perimeter. You can extend beyond the '''other settlements''' permission enabledfree perimeter, but this will come at a cost. If it Initial fee per tile is disabled50 iron, it must with an added monthly upkeep of 5 iron. Perimeter can be resized at least 50 tiles away if any time, but the other settlement minimum perimeter allowed is a homestead, or 100 5 tiles away if it is a village. This distance is counted from both settlements' border, not the token.
Settlements can only be founded within your [[kingdom]]Perimeter is treated the same with wilderness, thus do not reduce decay. On Nor does it increase decay unless the owner of the structure has been away from the [[wild server]], this might require for more than three months. At which time the building [[guard tower]]swill begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.
The settlement is usually centered on To understand the settlement tokenconcept of perimeters and their implications to deed planting, and covers its size in tiles in every directionyou can check this example: [http://i. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10)imgur. This area includes the tile borders' "outside" the outermost tilescom/4ANSNmE.png]
If == Resizing ==Deeds can be resized by the founding tile of mayor at the token or with the settlement deed. You cannot resize if the settlement has is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement. The mayor can expand his perimeter over a house or fences, which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the token is moved house time to move. Only the perimeter can be expanded over a random spot away house - the mayor has to have permissions to the house to expand the deed over it.  the cost of resizing will be taken from themthe deeds coffers first and then the player bank account if the coffers dont have enough. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used. The  '''Warning:''' At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed borders do not move will have no templar even if you originally had one (or more). <u>Always fill this in with itthe number of templars you want on your resized deed.</u>
== Disbanding ==
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed. Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server. * A deed may be disbanded. The If manually disbanded, the owner receives half of the cost all of settlement coffer money back. The owner will receive nothing back if the deed, and half is disbanded due to lack of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (; reasonable since deed money goes to direct to the King).* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disbandvia the option at the token.* Disbanding a village settlement takes 24 real hours. Disbanding a homestead takes If set to disband immediately, it will take 1 hour.* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.* When villages disbanddisbanding, all branded animals lose their branding.* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously. == Mayor ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates.  Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the [[gate]]s ownership of a deed. *If trading to a player who is not in a village, the transfer is immediate.*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place. '''If you are unlockedpurchasing a Settlement from someone, do NOT join the village first. If you do, you will not be able to take ownership for 24 hours.'''=== Voting ===If your deed is a Dictatorship, the mayor cannot be voted out. (This was changed, as an 81% vote used to be enough to evict the mayor) * Size 5 homesteads If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes.  Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be disbanded in changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election.  ''Note: Vote command gives the first confirmation message: "You vote for Name as mayor this week after having been planted. ", so possibly the mayor can only be changed once per week, regardless of the number of elections?''
== Citizens ==
A homestead can only have one citizen. A village can have manycitizens, with maximum being the exact number depending on the sizeof deed tiles divided by 11. You may remove even that restriction if you pay double upkeep. Making  Inviting someone a citizen of a to join your village requires that you have the '''(make people) citizens' '' permission. Right-click them and choose ''Invite to join'' permission. They will get a Settlement invitation confirmation window. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must can also leave on their own volition using the [[chat command]] ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait for the 24 hours to pass. Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission. The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy.  == Spirit Templars (Deed Guards) ==Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission.  Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter. Unlike [[tower guard]]s, they do not respond to calls for help.  They will also attack anyone who is marked as Kill on Sight for that deed. ''(See [[KoS]] and [[Reputation]] for details)''. Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form. The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each citizen is assigned a role determining which actions are allowed inside Templar also adds 1 silver to the monthly settlementupkeep. On epic, the cost of templars will increase by .5s by each guard hired (I. CustomizingE 1s for the first guard, 1.5s for the second, adding and removing roles requires 2s for the '''manage roles''' permissionthird).
== Voting ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages Templars can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote be managed at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votestoken under Settlement > Manage guards, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, from the Settlement deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new electionpaper under Village > Manage guards.
''Possibly == Upkeep / Coffers ==Upkeep money is taken from the mayor village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can only be changed once per weekpaid at the token under Settlement > Add to upkeep, regardless of or from the Settlement deed paper under Settlement > Add to upkeep. Anyone can donate money to the upkeep fund at the number of elections in a week? token, even non- investigatingcitizens.''
== Guards '''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. "12x12x9x10" and upkeep ==Settlements "32x5x5x7" are examples that would fit this limit, if you are automatically protected by [not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed guardsCalculator]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passedcalculator does not include the 3 silver for the upkeep coffers.
Guards === Upkeep used for expansion costs ===When resizing a deed, some of the charges can come from the coffers. This will attack aggressive [[creature]]s that enter be reflected on the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking last screen of the settlement rulesresize dialog. Citizens with 3 silver will always be left as a minimum, so if you have less than that, the '''manage roles''' permission can also set reputations manuallycoffers will not be used.
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%Example : :The settlement has 7 silver, 99 copper and heavy guards 50%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''96 iron in its coffers.
Two months with medium guards on a size 10 village costs 2 * (1g * 30%) = 60 :This change will cost 26 silverand 80 copper. Note: Up to 4 silver, 99 copper and 96 iron can be taken from the payment happens continuously in small incrementssettlement upkeep funds.:21 silver, not one big payment once a month80 copper and 4 iron will be taken from your bank account.
Every :The settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s 3 silver in the settlement. If the fund has more than a month of upkeep there is no decay at allits coffers.
=== Upkeep draining ===
On the [[wild server]]Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you remove 15% of the monthly upkeepcost from the upkeep fund, of which the drainer receives 7half.Upkeep cost is treated as always being at least 5%. The silver, which gives a minimum drain is of 75 [[copper]](37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.
== Deed expansion ==Expanding a deed gives half the Draining cannot take more money back for than the old deed to upkeep fund actually contains. If a drain empties the mayorupkeep fund completely, keeps the old upkeep, and adds deed will disband in a month's worth short while. (The reason given will be the generic lack of light upkeepmessage.) Unlike normal disbands, no money is refunded to the former mayor.
== Allies and wars ==
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.) ===Allies===* Allies have their own deed role.* Citizens need a role with the "allow actions on allied deeds" permission to get the benefits of the ally role permissions
* Allies can respawn on the deed if they die within 50 tiles of it.
* Allies have their own deed role.
* Allies have a green outline.
* Allies can be allowed or denied the ability to loot your corpse using the "corpse lootability" profile option. === Wars ===Same-kingdom wars are possible on [[corpseEpic]] and [[Chaos]]. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately. == Permissions & Settings ===== Permissions ===For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial. === Settings ===;Village motto: The Motto will be on all gates when examined.:[14:28:13] You see a wooden fence gate in the settlement of <village name>.:[14:28:13] A plaque is attached to it::[14:28:13] -----------------:[14:28:13] <Motto>.:[14:28:13] -----------------:[14:28:13] QL=26.913738, dam=0.0 ;Village message of the day : Message of the day for village chat. Displays on login / change.:[14:21:04] MOTD:TESTING IT '''Additional Settings''':;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.):;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you're onlineare above the maximum amount of citizens upkeep is doubled. === Discord ===It is possible to send information on events and/or chat within the deed to your own Discord server.
===Wars===Wars in Wurm To configure this you will need to be accepted by both sides to come into effectuse the window Village Discord Webhook Settings. When a war is in effect, Only the mayor of the settlement can manage the normal penalties for same-kingdom fighting do not applydiscord settings. Enemy citizens You will have a red outlinefind this settings within "Settlement" -> "Manage Settlement" -> "Manage Discord".
== Permissions ==
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.
; Build : Plan, color, and continue buildings and fences <br> Also allows [[lockpicking]]; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans <br> Also allows lockpicking; Farm : Sowing, [[farming]] and harvesting fields <br> Also allows [[milk]]ing and leading [[animals]]; Hire guards File: Changing guard level; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be addedVillageDiscordWebhookSettings.; Manage roles : Change role permissions and role assignments, change reputations <br> Also allows disbanding the settlement; Mine : [[Mining]png|Village Discord Webhook Settings]; [[Terraform]] : Dig, pack, pave and flatten; Expand : Expand the settlement with a larger deed; Pass fences : Passing through all fences, even locked ones; Lock fences : Locking fences; Attack citizen : Attacking citizens; Attack non-citizen : Attacking non-citizens; Diplomat : Form alliances, declare war, make peace; DELETE : This permission will delete the role if set
There are two additional permissionsFor info on setting up an webhook, which are not linked see Discord [https://support.discord.com/hc/en-us/articles/228383668-Intro-to roles-Webhooks help pages]
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from The mayor of the alliance capital settlement have a homestead. Setting this option allows homesteads within those limitscorresponding "Manage Alliance" -> "Manage Discord", with a minimum distance of 20 tilesthat will open the Alliance Discord Webhook Settings.
; Items and creatures : This allows === Alliance ===An Alliance''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).MOTD can be changed via Manage > Settlement > Manage Politics
== Details ==Rows with one citizen are homesteadsTo leave an Alliance, put a checkmark at "break alliance. The other rows are villages.." via Manage > Settlement > Manage Politics
== Cost Calculations ===== Detailed breakdown ===<table border=0><tr> <td> Initial cost per tile of a settlement: </td> <td> 100 iron coins</td> </tr><tr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td> </tr><tr> <td> Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr><tr> <td> Upkeep cost per tile for a perimeter: </td> <td> 5 iron coins</td> </tr><tr> <td> Initial cost for hiring a guard (per 1): </td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><tr> <td> Guard columns are upkeep monthly salary (per month (actually 28 days1). Note: size 5 homestead upkeep deviates from the usual rates.<br/td> <td> Freedom = 1 silver / Epic = 3 silver coins</td> </tr>The number below "Medium guards" "Heavy guards" and such is the amount of spirit's you get when you choose this guard level.</table>
{| border="1" cellpadding="3" cellspacingAdditional Information ="0"! Size !! Deed area !! Citizens !! Price !! Light guards !! Medium guards !! Heavy guards !! Light guards !! Medium guards !! Heavy guards|-| rowspan="2" | 5| rowspan="2" | 11x11| 10 || 25s || 2s 50c || 7s 50c || 12s 50c || 2 || 3 || 5|-| 1 || 5s || style="color:red" | 1s 50c || style="color:red" | 4s 50c || style="color:red" | 7s 50c || 2 || 3 || 5|-| rowspan="2" | 10| rowspan="2" | 21x21| 40 || 1g || 10s || 30s || 50s || 5 || 7 || 10|-| 1 || 75s || 7s 50c || 22s 50c || 37s 50c || 5 || 7 || 10|-| 15 || 31x31 || 90 || 2g 25s || 22s 50c || 67s 50c || 1g 12s 50c || 7 || ?? || 15|-| rowspan="2" | 20| rowspan="2" | 41x41| 160 || 4g || 40s || 1g 20s || 2g || ?? || ?? || 20|-| 1 || 2g || 20s || 60s || 1g || ?? || ?? || 20|-| 50 || 101x101 || 1,000 || 20g || 2g || 6g || 10g || 33 || ?? || 66|-| 100 || 201x201 || 4,000 || 40g || 4g || 12g || 20g || ?? || ?? ||133|-| 200 || 401x401 || 16,000 || 55g || 5g 50s || 16g 50s || 22g 50s || ?? || ?? || ??|}You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.[[Category:MiscGuides]]
[[Category:Babel/S]]

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