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Large cart

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|name=Large cart
|image=Largecart.jpg
|examine=A fairly large two wheel cart designed to be dragged by an animal.
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
* 1x [[small wheel axle]]
* 2x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|materialbreakdown=* 22x [[plank]]s
* 7x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry
|dyeamount=15000
}}
 
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
==Description==
''A fairly large two wheel cart designed to be dragged by an animal.''
== Description == A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged dragged by a player or led pulled by up to two hitched [[animals]]. A large cart can have a commander and up to three passengers. 
== Usage ==
The cart may be dragged by a player or by animals and can store up to 100 items directly on the bed, by using a combination of other containers this limit may be increased. A player must have 20.1 [[mind logic]] to command the large cart.
=== Hitching ===
Carts may be driven by one [[animal]], however hitching two will provide a faster pull. All carts need to be of at least 10 [[quality]] before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; [[Hell horse]]s are said to be the fastest of all cart drivers.
* '''Hitch''': Lead an animal with A large cart can have a commander and up to three passengers.* A player must have 20.1 [[ropemind logic]] and '''right-click''' the cart and select '''Hitch'''.* '''Unhitch one animal''': embark the to command a large cart as commander, '''right-click''' that animal and choose '''Unhitch'''.* '''Unhitch both''': '''rightNon-click''' premium players can hitch animals to the cart but cannot command it unless they have been premium before and select '''Animals''' > '''Unhitch'''.==== Harnesses ====Many of Wurm's creatures may be harnessed to pull a cart or wagonhave at least 20. Below is a complete list, in no particular order1 mind logic.* Adult All carts need to be at least 10 [[Horsequality]]sto be functional.* It can store up to 100 items directly in the hold. By using a combination of other [[Bullcontainer]]s, this storage limit may be increased.* Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.* The maximum weight a player can drag in a large cart is determined by the formula: ([[Bisonstrength|body strength]]* 7 - carried weight) * 10 - 240.* A cart cannot be driven over tiles that have a total [[Hell horseslope]], young, adolescent, and the last stages of aged40 or more over any two adjacent edges.* Although carts cannot be dragged in [[Bearwater tile]]s, if [[tame]]d, both young and adolescentthey can be pushed. They can be dragged through tiles with 5 slope of water or less.* Commander [[Trollstamina]]s when [[dominate]]dis drained while driving the cart. However, young and adolescenthaving zero stamina has no effect on the cart movement itself.The '''strength''' of a creature can prevent it from being hitched - [[Animal conditions* {{haul|conditions]] such as "greenish" affect their strength.hitch=yes}} === Hitchable creatures ===
==== Notes ====* Non premium players can hitch animals to the cart but not command it. HoweverMany of Wurm's creatures may be harnessed, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20 as the cap is for most other skills"hitched", which in turn will allow them to command the large pull a cart. * A cart cannot be driven over tiles that have a total [[slope]] over any two adjacent edges of 40 or more.* Animal [[Horse#Traits|traits]] and conditions will affect the cart speedwagon.* Commander [[stamina]] Below is drained while driving the carta complete list, however having zero stamina has in no effect on the cart movement itselfparticular order.* Animals remain hitched to carts during server restarts.{{Hitchable}}
== Creation ==The cart compromises strength of two main sections, a [[small wheel axle]] and the bed or holdcreature can prevent it from being hitched. Large carts can be difficult to start or continue at very low [[fine carpentryAnimal conditions|Conditions]] skill, so the higher the quality of the starting plank and the axlesuch as "greenish", the better the chances of succeeding the creationcan also affect strength.
The final piece of wood added will determine the wood type of the cart when attached.=== Total materials ===This list includes all base materials needed to create the cart and the axle.* 1 [[yoke]]* 4 [[small nails]]* 7 [[shaft]]* 22 [[plank]]sSecurity == Security ==The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' and '''Everyone'''. The owner will always have all permissions.
* The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.* Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.* Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.* Permissions only take effect when the cart is locked with a [[small padlock]] or [[large padlock]].* The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.* Any player can drag an a non-hitched cart in the wilderness, regardless of whether or not it's is locked. Correct [[Settlement|deedDeed]] settings , hitched animals, weight constraints, and local security will can help prevent carts from being dragged awaytaken by others.* On [[Freedom]], as carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will keeping animals hitched result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or having it above unhitch the weight possible to be draggedanimals.
'''Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] and '''anyone''' can attach one to enable the permissions. Older carts may not have locks attached; however, all newly created carts are locked upon creation.=== Capacity ===
On A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other [[Freedomcontainer]] carts cannot be s, such as [[Lockpickingsmall raft|lockpickedrafts]] and [[crate]] unless except by the owners, inside. Attempting Up to 7 rafts can be added to do so will result a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''rafts and are indicated as such below.
== Capacity ==
{{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->
A large cart normally holds the maximum of 100 items directly in the hold however the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
{| class=wikitable |
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft !! 3 large crates
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
|}
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
=== Crate and raft combinations === There are various configurations of [[small crate]]s, [[large crate]] s, and [[small raft|rafts]] that can be placed together into a large cart.
{| class=wikitable |
| 1 || 0 || 5
|-
|0 || 5 || 1
|-
|0 || 4 || 2
|-
|0 || 3 || 3
|-
| 0 || 2 || 5
| 0 || 1 || 6
|-
|0 || 0 || 7
|}
=== Loadable items === Not all items are currently listed. All containers (except crates) must be empty before loading. In order to load an item, you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 [[body strength ]] or higher. Right -click the item and select load''Load''.
* [[Small crate]]
* [[Large dining table]]
* [[Archery target]]
* [[Forge]], if the large cart is runed with the zinc [[rune]] of Magranon
== Non-loadable items Skins applicable ==See * [[Load cargoSilver shop|Fancy Large Cart]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
== Notes ==
* The type of wood currently does not effect the texture or color of the cart.
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.
* You have to have 20.1 [[mind|mind logic]] to command a large cart.
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
* {{haul|hitch=yes}}
* The [[quality]] of the cart affects its [[decay]] rate.* 15 kg of [[dye]] is needed to paint a large cart.* Animal [[Horse#Traits|traits]] and conditions affect cart speed.* Animals remain hitched to carts during server restarts.* Hunger is the primary and rare reason that a creature may go aggressive, attack and kill another creature that is hitched, or destroy the barrier protecting said animal and then kill it. ==See Alsoalso == *[[Small cart]]*[[Wagon]]
[[Category:Containers]]

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