*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.
*A token must can be placed at least second next to water, but not on a tile away from tiles submersed in water (center tile of 3x3 island is enough).
*A token cannot be inside a cave, or a house.
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.)
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.
=== Discord ===
It is possible to send information on events and/or chat within the deed to your own Discord server.
To configure this you will need to use the window Village Discord Webhook Settings. Only the mayor of the settlement can manage the discord settings. You will find this settings within "Settlement" -> "Manage Settlement" -> "Manage Discord".
[[File:VillageDiscordWebhookSettings.png|Village Discord Webhook Settings]]
For info on setting up an webhook, see Discord [https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks help pages]
The mayor of the alliance capital settlement have a corresponding "Manage Alliance" -> "Manage Discord", that will open the Alliance Discord Webhook Settings.
=== Alliance ===