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Wurm Server Release Notes 2025

3,015 bytes added, 18:07, 23 September 2025
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Add 22-SEP-2025 Patch Notes
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==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==
 
===Server Changelog===
*Change: Planning floors above fences is now only possible on deed.
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.
*Bugfix: Fixed being able to plan floors under and over bridges
*Bugfix: Removed non-functioning "Disembark" action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.
*Bugfix: "Rubble" walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.
*Bugfix: Fixed rare issues with not being able to rotate floor supports
*Bugfix: Log door types no longer show their type as "wall plan" in management windows.
*Bugfix: Sealed log door types now have different names from their unsealed variants.
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.
*Bugfix: Fixed building walls not consuming items properly on the first build action.
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.
 
===Client Changelog===
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead
*Bugfix: Fixed enchanted grass sticking through floors
*Bugfix: Unfinished floor supports no longer have collisions
*Bugfix: Fixed some more issues of being unable to move between floors
 
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==
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