[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.|active=[[leather belt]] (0.30 kg)|passive=[[hooks]] (0.20 kg)
|group= Miscellaneous
|materials=* 1x [[Leatherleather belt]] 3.00 kg* 1x [[Square hooks]]* 1x [[leather]] * 1x [[square piece of cloth]] 0.30 kg|result=*'''{{PAGENAME}}''' (1.00 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a piece maximum of 15 items. The [[HUDQuickbar]] contains a tool area with toolbelt-style slots and tabs that allows you can be used to place up to ten tools activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or materials on it for quick equipping a toolbelt, but automatic item selectionrequires a toolbelt to be equipped.
== Creation ==
* The [[hooksQL]]' of the [[QLhooks]] affects the success rate.* On failure, the [[hooks ]] and /or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger. == Usage == '''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* If the activated item is not valid for the action, the game will check the items inside the toolbelt slots for a valid item to use.* A [[container]] holding [[water]] can be placed inside the toolbelt for improving items.* If multiple valid items inside the toolbelt slots have the same preference level, the item with the higher [[QL]] will be used.* Some actions have their own item preference order. For example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the left side of the right-click menu indicates which item will be used for the selected action.* More details about the action and the item being used are available by hovering over the action in the action queue. '''Other behavior'''
{{rare}}Toolbelts rare properties have been seen to have additional slots* Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does.
== Usage Notes == * Wear (Toolbelts receive their final [[QL]]-based slot at 99.5 [[equipQL]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD (like the rather than 100 [[compassQL]]).* The Dye on a toolbelt must be at least 10 QL before it will even appear on the HUD, even if it is already worn on the legs. There is one slot every 10 QL up to nine at QL90. However, ten is the maximum number of slots and appears at QL99 removed with [[lye]] instead of QL100.* A a [[raremetal brush]] toolbelt has 1 more slot than the equivalent normal toolbelt.* Drag tools from your inventory into the toolbar's slots. They The action queue can later be removed from the belt hidden by right-clicking on them with the Shift key held down, or replaced by other toolstop right of the event window and choosing the hide option.* The slots can be See [[Key bindings|boundQuickbar]] to for information about quickbar buttons, tool area slots, tabs, hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> , locking slots, and so on, up to 10the "toggle quickbar" console command. == See also == * Putting a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when [[sowingQuickbar]] large fields or attaching lots of identical items to large creations such as * [[shipsKey bindings]]. Filling up several containers on the toolbelt and using an attach or sow * [[keybindContainer]], one can queue up lots of actions without ever using the mouse.* If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.[[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]