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Large cart

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 
{{ItemBox
|name=Large cart
|image=Large Largecart.jpg|examine=A fairly large two wheel cartdesigned to be dragged by an animal.jpg
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
* 1x [[small wheel axle]]
* 2x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|materialbreakdown=* 22x [[plank]]s
* 7x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry|dyeamount=15000}} [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
<span style="color:red;">A '''Large carts now requires 20large cart''' is a mobile [[container]] used to transport cargo and [[player]]s.10 It has a larger capacity than the [[mind logicsmall cart]] to be commanded, but they and can still be dragged at any skill levelby a player or pulled by up to two hitched [[animals]].'''</span>
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers. A large cart must be at least 10 quality for commander or passengers to ride it.== Usage ==
== Subcomponents ==* 1x [[small wheel axle]] === Total Materials ===* 7 [[shaft]]* 22 [[plank|planks]]* 4 [[small nails]]A large cart can have a commander and up to three passengers.* A player must have 20.1 [[yokemind logic]] Large carts can be difficult to start and continue at very low [[fine carpentry]] skill. The last piece of wood will determine wood type of cart when attached. == Hitching ==*To hitch an animal to command a large cart, lead it with [[rope]], right-click the cart, and select "Hitch".*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".*To unhitch both animals from the cart, rightNon-click the cart and select "Animals" > "Unhitch". === Hitching Notes ===* Free premium players can hitch animals to the cart but cannot drive command itunless they have been premium before and have at least 20.1 mind logic.* The large cart needs All carts need to be at least 10 [[quality]] before animals to be functional.* It can store up to 100 items directly in the hold. By using a combination of other [[container]]s, this storage limit may be hitched to itincreased.* Hitching any animal will allow you to move Carts slow down as the load increases. The quality of the cart slowlyhelps offset the weight penalty. Weight doesn't matter, only quantity. A second animal only makes it fasterThis effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.* [[Hell horse]]s are The maximum weight a player can drag in a large cart is determined by the fastest hitched animals yet discovered formula: (use to be [[brown bearstrength|body strength]]s* 7 - carried weight)* 10 - 240.* Animals A cart cannot drag a cart be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges over 39.* All the usual animal traits and statuses like hurting will affect their cart-dragging speedAlthough carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.* Driver Commander [[stamina]] is drained while driving the cart. Running out of However, having zero stamina has no effect on the speedcart movement itself.* Animals remain hitched during a server restart. === Animals that can be hitched {{haul|hitch===* [[Horse]] (adult, not foal)* [[Bull]] (not cows)* [[Bison]]* [[Hell horse]] (young and adolescent, fastest known)* [[Brown bear]] when tamed (young and adolescent)* [[Black bear]] when tamed (young and adolescent)* [[Troll]] when dominated (young and adolescent) Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.yes}}
== Security = Hitchable creatures ===
The owner and any person with the Many of Wurm''Manage'' right can manage the usage permissions through s creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a window available via the ''Manage vehicle'' menu optioncomplete list, in no particular order. {{Hitchable}}
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as strength of a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''creature can prevent it from being hitched. Each of these rights can be granted or denied to ''all friends''[[Animal conditions|Conditions]], ''all villagers'' and ''everyone''. The owner always has all permissions. <span style=such as "color:red;greenish">'''The settings only take effect if the cart is locked, howevercan also affect strength.'''</span>
Anyone can attach a [[large padlock]] to it to enable permissions. The lock can be removed by anyone in possession of the key.=== Security ===
Another player * The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.* Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.* Each right can drag an unhitched be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.* Permissions only take effect when the cart is locked cart regardless of what with a [[small padlock]] or [[large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with * The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.* Any player can drag a non-hitched animal or 2) put heavy things cart in your cart or 3) store the cart in a secure areawilderness, regardless of whether it is locked. As an example[[Settlement|Deed]] settings, hitched animals, weight constraints, if you were to put a and local security can help prevent carts from being taken by others.* On [[small barrelFreedom]] in a cart and then a bunch of 100 kg unfinished , carts cannot be [[charcoal pileLockpicking|lockpicked]]s in except by the barrel, it would make dragging more difficultowner. Furthermore, management options Attempting to do so will prevent these others from accessing result in the inventory or using animals following warning: ''Stealing carts is punished with death penalty here. You decide not to ''.* Never use an abandoned cart, even if unlocked. If you drive the cart awayonto a deed and disembark, you may not have permissions to embark again or unhitch the animals.
Alternately, if someone other than the owner locks the cart, no one without drive permissions can drag it. When on a deed, even having the key will not allow you to take from the cart if you do not have inventory permissions.=== Capacity ===
On A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other [[Freedomcontainer]] carts can not be s, such as [[Lockpickingsmall raft|lockpickedrafts]] unless you are the ownerand [[crate]]s, inside. Trying Up to 7 rafts can be added to do so will result a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in the following message: ''Stealing carts is punished with death penalty here. You decide not to''rafts and are indicated as such below.
== Useful capacity quantities == The capacity of a large cart can be adjusted by stacking other [[container]]s, such as [[raft]]s and [[large crate]], inside. Up to 7 rafts can be added to a large cart or 3/6 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| border="1" cellpaddingclass="5" wikitable |! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates small crates & raft !! With Large Crates3 large crates
|-
| Any of:
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
|}
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
=== Crate and Raft raft combinations ===
There are various configurations of [[Small small crate]]s, [[Large large crate]] s, and [[Small small raft|rafts]] that can be placed together into a large cart.
{| borderclass="1" cellpadding="5" wikitable |
! Large crates !! Small crates !! Rafts
|-
| 3 || 0 || 0
|-
| 2 || 0 || 3
|-
| 2 || 2 || 0
| 1 || 0 || 5
|-
|0 || 5 || 1
|-
|0 || 4 || 2
|-
|0 || 3 || 3
|-
| 0 || 2 || 5
| 0 || 1 || 6
|-
|0 || 0 || 7
|}
=== Loadable items === Not all items are currently listed. All containers (except crates) must be empty before loading. You In order to load an item, you must be embarked as commander in order or passenger, have permission to load itemsaccess the cart's hold, and have 23 [[body strength]] or higher. Right -click the item and select load''Load''.
* [[Small crate]]
* [[Large dining table]]
* [[Archery target]]
* [[Forge]], if the large cart is runed with the zinc [[rune]] of Magranon
== Non-loadable items Skins applicable ==See * [[Load cargoSilver shop|Fancy Large Cart]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
== Notes ==
* The type of wood currently does not effect the texture or color of the cart.
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
*'''As of 1.0 it is no longer known if the following is true. Use caution when building in carts:''' Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.
* The [[quality]] of the cart affects its [[decay]] rate.* 15 kg of [[dye]] is needed to paint a large cart.* Animal [[Horse#Traits|traits]] and conditions affect cart speed.* Animals remain hitched to carts during server restarts.* Hunger is the primary and rare reason that a creature may go aggressive, attack and kill another creature that is hitched, or destroy the barrier protecting said animal and then kill it. ==See Alsoalso == *[[Small cart]]*[[Wagon]]
[[Category:Containers]]
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/L]]

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