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Bridges

2,993 bytes added, 06:28, 4 March 2019
m
Added final note in "Description" to address slope/flatness
== Description == A bridge is a player-made structure that spans an open space between two static points, allowing movement across said span. Once complete, a bridge allows for the connection of two players, land-massesvehicles, or even between a house and land or even house creatures to housemove across. A bridgeBridges can be built between land masses and structures alike as well as in caves, once completeover land, will act like any standard terrain, allowing for and over water. Bridges can be flat as well as built on a slope from one end to the crossing of animals, players and land vehiclesother.
== Survey ==
When all requirements are met you are presented with list of possible bridges.
[[Image:Bridge_Choicesbridgepane.pngjpg]]
The selection depends on planned width, length, height difference and clearance below the planned bridge.
Until the bridge has been completed no other bridge can be started by the character.
 
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''
== Bridge Warnings and Possible Solutions ==
'''Your end of the bridge is too close to the water level!'''
*Both ends of the bridge need to be 10 dirts higher than at water levelor higher.
| | |B A|
+-----+-----+-----+
 
== Height difference ==
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.
{|class="wikitable" style="text-align:center;"
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile
|-
|4 || 375 || 415 || 40 || 10
|-
|5 || 375 || 432 || 57 || 11.4
|-
|6 || 375 || 440 || 65 || 10.83
|-
|7 || 375 || 455 || 80 || 11.43
|-
|8 || 375 || 465 || 90 || 11.25
|}
== Skill Requirements ==
|Masonry
|-
!Marble/Slate/Sandstone
|40
|49
|Masonry
|-
!Arched Marble/Slate/Sandstone
|60
|66
|Masonry
|-
|Marble/Slate/Sandstone/Rounded Stone
|40
|Masonry
|Masonry
|-
|Arched Marble/Slate/Sandstone
|40
|Masonry
|90||3
|}
 
== Paving ==
 
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).
 
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile.
 
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]
 
== Gallery ==
 
{{spoiler|<br>
<gallery heights=200px mode="packed-hover">
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge
File:Sandstone_bridge.jpg|link=Sandstone bridge|Sandstone bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Pottery_bridge.jpg|link=Pottery bridge|Pottery bridge
</gallery>
}}
== Notes ==
* Some Bridge info may Bridges and their components cannot be found in the week 43 news post here: http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/* Bridge material calculator located here: http://forum.wurmonline.com/indexdyed.php?/topic/122044-bridge-material-calc/
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.
* Brick/Marble /Wood/Slate/Sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.* Any bridges connected directly to a structure will disappear with the structure. Bridges connecting to upon the ground in front of a structure will remain.* A bridge must be two-lane, part of an existing highway, and not connected to any structures in order to be considered part of a highwaybeing destroyed.
* Bridges will only begin to decay after a week of no use.
* Modifying the terrain after planning a bridge will require re-planning the bridge.
* You can dig under bridges, with the exception of at the ends or next to supports.
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.* Bridges cannot be built over any tile that has a [[settlement token]]or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.
+-----+-----+ |A | | | | | | | | +-----+-----+ | | | | | | | | | +-----+-----+ | | | | | | | | B| +-----+-----+ == See also Links ==* [[Rope Some Bridge]]info may be found in the week 43 news post here: http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/* [[Wood Bridge]]material calculator located here: http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/* [[Brick Bridge]]* [[Marble == Bridge]]* [[Landbridges|Landbridges]]Types, Required Planning Tools ==
* [[Dioptra]]
* [[Range pole]]
* [[Rope bridge]]
* [[Wood bridge]]
* [[Brick bridge]]
* [[Marble bridge]]
 
[[Category:Bridges]]
[[Category:Babel/B]]
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