[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
|active=[[leather belt]]
|passive=[[hooks]]
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a piece maximum of 15 items. The [[HUDQuickbar]] contains a tool area with toolbelt-style slots and tabs that allows you can be used to place up to ten tools activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or materials on it for quick equipping a toolbelt, but automatic item selectionrequires a toolbelt to be equipped.
== Creation ==
* The [[QL]] of the [[hooks]] affects the success rate.
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
{{rare}}Toolbelts with [[rarity system|rare]] properties have been seen to have additional slots. A rare toolbelt has 1 extra slot; a supreme toolbelt has 2 extra slots; it would be logical to assume that fantastic has 3 extra slots. Note: the maximum number of slots a toolbelt can have is '''locked''' at 10, thus even a fantastic toolbelt at maximum (99 ql) would only have 10 slots as opposed to 13.== Usage ==
== Usage =='''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* Wear ([[equip]]) While a toolbelt is equipped, items inside the toolbelt on slots are considered available for actions.* If the legs of your torsocurrently activated item is valid for an action, and the toolbelt that item will appear on the HUD (like the [[compass]])be used.* The toolbelt must be at least 10 ql before it will even appear on If the HUD, even if it activated item is already worn on not valid for the legs. There is one slot every 10 QL up to nine at 90 ql. Howeveraction, ten is the maximum number of game will check the items inside the toolbelt slots and appears at 99 ql instead of 100 qlfor a valid item to use.* A rare toolbelt has 1 more slot than [[container]] holding [[water]] can be placed inside the equivalent normal toolbeltfor improving items.* A supreme If multiple valid items inside the toolbelt has 2 more slots than have the equivalent normal toolbelt.* Drag tools from your inventory into the toolbar's slots. They can later be removed from same preference level, the belt by clicking on them item with the Shift key held down, or replaced by other toolshigher [[QL]] will be used.* The slots can be Some actions have their own item preference order. For example, "Cut down" will prefer a [[Key bindings|boundhatchet]] to hotkeysover other axes, weapons, or a saw. Default is <code>bind 1 ACTIVATE_TOOL1</code> and so * An icon on, up to 10the left side of the right-click menu indicates which item will be used for the selected action.* Putting a container in More details about the toolbelt action and activating it selects items the item being used are available by hovering over the action in the container if there action queue. '''Other behavior''' * Although toolbelts are any"worn" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does. == Notes == * Toolbelts receive their final [[QL]]-based slot at 99. This is especially useful when 5 [[sowingQL]] large fields or attaching lots of identical items to large creations such as rather than 100 [[shipsQL]]. Filling up several containers * Dye on the a toolbelt and using an attach or sow must be removed with [[lye]] instead of a [[keybindmetal brush]], one .* The action queue can queue up lots be hidden by right-clicking the top right of actions without ever using the mouseevent window and choosing the hide option.* If you hide the toolbeltSee [[Quickbar]] for information about quickbar buttons, tool area slots, tabs, hotkeys, locking slots, it can be redisplayed using and the main options menu or typing "toggle toolbeltquickbar" into the consolecommand.* Despite being "worn" as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armor.== See also ==
== Profiles ==* [[Quickbar]]* [[Key bindings]]* [[Container]]With a bit of work you can create * [[Toolbelt ProfilesWater]] that you can use to swiftly switch between different custom sets of toolbelt bindings (e.g. one for carpentry, one for blacksmithing, etc.)
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]