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Mining

2,935 bytes added, 14 March
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→‎Cave-ins: It had alot of old and wrong information about collapses, reinforced walls and how to remove them.
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]
== Description ==
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''
== Opening a mine (Tunnel) ==Activate [[File:miningaction.jpg|500px|thumb|right|A Miner at Workpickaxe]] '''Miningright click''' is the skill of excavating any [[stone shardscliff]] and or [[orerock tile]] veins.  == Method ==There are several modes of and select '''mining''', depending on where and what you mine> '''tunnel'''. '''[[Mining warnings|Find potential error messages here. ]]'''*The method first step is much to make a '''mine entrance''' on the same for all of them: Activate a surface which may be done on any [[cliff]] or [[pickaxerock tile]], right-click .*The minimum slope of the place rock surface to mine and select Mining -> be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (actionnot equal)you cant tunnel. Mining speed is determined by mining skillAfter opening that lower border will be reshaped completely flat at level of the lower corner.*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, pickaxe leveled at lower corner of the opposite border. *'''You cannot [[qualityMining#Surface_mining|surface mine]], pickaxe skill, and to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the [[Wind of ages]] cast, ordered from greatest effect exact shape you want it to leastbe before you open the mineBecause Wurm *When tunneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a true 3D worldreinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the cave layer is essentially mining operation.}}, you most likely have a second world beneath reinforced floor inside the surfacetunnel you are trying to open. It is possible to Enter the mine upwards from another angle and downwards with a few [[Mining warnings|limitations]]remove the reinforced floor. * Mining straight mines at zero Tunneling from the outside will make a downwards entrance 20 slope. Mining upward or downward mines at more, even if there is a slope of 20 in that directionflat cave inside. From this, a set of variants is applied based on skill which ultimately determines Tunneling out from the inside will only remove the final slope of rock walls without changing the tileground level. This skill-based variance set is such *To correct that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 entry slope you can further raise the mine corner floor with concrete but if ground reach is +/- 1, 90+ is 0deep underwater. Only If you don't want any ugly water on the final action floor in the mine, ensure that breaks both lower corners of the wall entrance are at least at height 28 (upward, downward, or straighthover the corner with the mouse) determines the direction mined. * You may not mine upward out of rock and into the Each tunneling action has a chance to create a [[dirtstone shards|stone shard]] that is covering it.* You can mine downward until you reach 25 dirts below the After a number of [[waterstone shards]] tableare created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.* It The maximum height of a tunnel entrance is 270 slope, but you would not possible be able to have one continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel pass under or over another without forming entrance is 90 slope if you plan to add a mine door. *You may create a vertical shaftmine entrance up to 3 tiles wide. Each tile is essentially **To widen a pillartunnel, so if two tunnels cross at different elevations they create a shaft going from the upper tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!** It is not possible to the lower tunnelcreate an opening next to an opening that has a mine door attached.
=== Opening a mine =Tunnel excavation ==The first step is to make a Activate [[pickaxe]] '''mine entranceright click''' on the surface which may be done on any [[cliff]] or [[rock tile]]select '''mining''' > '''mine'''.
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' > '''Tunnel'''.
 
Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.
* The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well.
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.
* The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.
* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door.
* You may create a mine entrance up to 3 tiles wide.
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!
 
=== Tunnel excavation ===
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.
: Activate a pickaxe and '''right click''' the cave tile, select '''Mining''' > '''Mine'''.* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.
* There are slight deviations in mine slopes (up to 3 "Slope") when a mine shaft progresses.This is based off Mining Skill.
** skill less than 50, +-3
** skill = 70, variance is +-1
** skill = 90+ no variance
* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.
* Each action will produce one stone shard.
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stoodstanding; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.
** If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
=== Ore and shard mining =Mining resources==[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt (vein)|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. When an ore or shard A [[Rock salt (vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes. The exception to this is rock ) | Rock salt, which ]] tile has about the same amount of shards as a regular rock tile, approximately 50shards.
=== Floor and ceiling mining ===Mining the floor *When an ore or ceiling of shard vein is depleted a cave does not create tunnelstunnel is created. InsteadHowever, it raises (for ceiling) or lowers (for floors) the cave. Note thata vein can take several thousand actions to deplete, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before so it is too high advised to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by mine around ore and shard veins for stamina regain when mining past the water leveltunneling purposes.
== Mining floors and ceiling ==* When removing Mining the floor or ceiling of a rock tile adjacent to a section of cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the mine which has been modified as such itcave. '''s important to know Note that , as with [[digging]], these actions affect the floor closest corner of the new section connecting tile and not the modified corners tile itself.''' *A ceiling tile can be mined upward around 31 times before you will match up receive the message {{event|inline|You cannot reach the ceiling}}. (providing given that you didnhaven't mine up or lowered the floor before you start).*A floor tile can be mined down), but well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the ceiling will notwater level. The ceiling *Each rock tile removed will take the have that standard ceiling height, so each ceiling tile must be mined individually, if you wish want them to be higher. The floor section will match up (providing you didn't mine up or down). * You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.* Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.* When mining If you have raised the ceiling and try to high you will receive the message {{event|inline|You cannot reach the ceiling}}.* When mining mine the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}before hitting the water level.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for , because it can create uneven surfaces making ithard to move around. *The actions "'''mine up" ''' and "'''mine down" ''' create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. :'''Proceed with caution when adjusting the floors as mining is not easily reversed. ''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.
== Mine Up/Down ==* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]]) == Leveling ===Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. To see if  15 mining is required to find the slope of a tile is flat, activate or edge. The information will show on the mouse tooltip with a [[pickaxe ]] or [[trowel]] active, but can also be found by examining the section of floor and hover over reading the tileevent log.: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.* In order Will mine the highest corners and make the tile flat.Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''. '''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''*To raise any corners [[concrete]] must be held in the inventoryand activated.*One concrete will raise one corner equivalent to 1 [[dirt]]. *Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}} == Surface mining ==Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' > '''Mine'''. Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. *To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' *When mining into water the maximum depth permitted is -25 from the water level. *It may take one or more actions to lower a single [[dirt]] level of [[rock]]. *Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.
=== Surface mining ===
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -25 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' > '''Mine'''. It may take one or more actions to lower a single dirt level of rock. Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].
:Slope reduction: {{event|inline|You mine some stone shards.}}
:No reduction: {{event|inline|You chip away at the rock.}}
== Notes ===== Mine doors ===You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  '''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' NOT protect mine doors.'''
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.
* There On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.
=== Dropshaft ===Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversabletraveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' *Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
=== Cave-ins ===Any excavated Excavated cave tile that is adjacent to rock wall has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated. A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.
*When a excavated tile caves in, it will become either a rock wall, ore or shard vein. *Reinforcing a cave wall with a [[support beam]] will lower prevent the chance of a cave-in on excavated tiles surrounding on north, south, east and west of that supportreinforced wall. Once rock wall is reinforced they it may not be excavatedmined, however a mayor may mine out the support should it reside on their deedmayor or citizen can remove reinforced tiles with crowbar if they have permissions to do so. This would take approximately 50 actions just to remove the A cave wall reinforced with a [[supportbeam]] off deed can be removed by using [[disintegrate]] spell. Note that underground [[highway]]s are protected from cave-ins, thus tunnels for them dont require reinforcement on side walls. *Ore and shard veins are considered similar to reinforced walls for purposes of stability.* The chance that a tile is replaced with a vein or shard other than rock is extremely low.* You also have the option to manually cave in mine collapse excavated tiles back to rock walls using the spell [[Strongwall]] and or using a [[shaker orb]] which can be bought from a trader silver store for 4 silver and is a one time use item.
== Skillgain ==
'''Ore Difficulty'''
Different ore veins have different difficulties. *The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. *The hardest are silver and gold. '''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.
'''Note''': In order to gain skill from a mining action the by&#8209;product has to be anywhere in between 1.01 and 39.99 quality range.
| [[Rock]], [[Zinc vein|Zinc]] || 1-25
|-
| [[Iron vein|Iron]], [[Rock salt (vein)|Rock salt]] || 25-35
|-
| [[Tin vein|Tin]] || 35-50
| [[Silver vein|Silver]] || 75-90
|-
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+
|-
|+ Optimal Skill Gain
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining. You can use the formula:
'''(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>'''
Plug in the variables you know, and solve for the remaining variable.
| [[Rock]] || [[Stone shards]]
|-
| [[Rock saltvein]] || [[Rock salt(shard)|Rock salt shards]]
|-
| [[Slate]] || [[Slate shards]]
|-
| [[Sandstonevein]] || [[Sandstone shards]]
|-
| [[Marble wall (vein)|Marble]] || [[Marble shards]]
|-
| [[Iron vein]] || [[Iron ore]]
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
 
== Notes ==
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.
* You may not mine upward out of rock and into the [[dirt]] that is covering it.
* You can mine downward until you reach 25 dirts below the [[water]] table.
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
 
==PVP Servers==
* Maximum slope for surface mining is limited to your 1x mining skill on [[Chaos]]. [[Defiance]] and [[Epic]] servers are capped at 60 slope.
* There is a minimum of 3 tiles required between mine doors on [[Defiance]] and [[Epic]].
==Mining Warning Messages==
* [[Strongwall]]
==Skills & Characteristics trained==See: * Mining* [[Body]] > [[Body strength]]* [[CharacteristicsBody]] > [[Body stamina]]* [[Mind]] > [[Mind logic]]* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
== Notes ==
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