*The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water. Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill. All tile types can spawn at least one type of resource node.
*''Note'': “Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
*Nodes cannot spawn inside buildings but they can spawn on deed. A new settlement management setting has been introduced to prevent resource nodes from appearing within your village, provided that you have hired at least one spirit templar.
'''Modifiers'''
== Resource types ==
There are currently 28 29 known types of resource nodes.
{| class="wikitable sortable" border="1" cellpadding="3" cellspacing="0"
!Node!!Location !!Action !!Possible Resources!! Image
|-
|[[Alpine brush]]||High Altitudes||Botanize||
Onions, sassafras, lingonberries, potatoes, cabbages, carrots, sugar beets, green apples, low quality cotton, green tea leaves, and honey nuts.<br />|[[File:Alpine brush.jpg|center|200px|Alpine brush]] |-|[[Animal burrow]]||Everywhere (except Lava)||Forage||Nuts, berries, crop seeds, carrots, potatoes, cabbages, low quality wool, low quality cotton, grubs, and very low quality gems.|[[File:Animal burrow.jpg|center|200px|Animal burrow]]
|-
|[[Animal burrowBog muck]]||EverywhereTar / Peat ||Forage||Nuts, berries, crop seeds, carrotsTar, potatoeshorns, cabbageshooves, low quality woolblueberries, low quality cottoniron rocks, grubsgoblin skulls, and very low quality gemslost footwear.<br />|[[File:Bog muck.png|center|200px|Bog muck]]
|-
|[[Briar patch]]|| Woodland, / Steppe/ Peat / Tundra||Botanize||Blueberries, handfuls of raspberries, rose flowers, branches, bush sprouts, and starberries.<br /> |[[File:Briar patch.jpg|center|200px|Briar patch]]
|-
|[[Bog muckCarrion]]|| Tar Mycelium||Forage||TarHooves, horns, hooveslow quality skins, low quality offal, blueberriesteeth, low quality iron rocksmeat, low quality wool, twisted horns, and goblin skullsand Ink sacs. |[[File:Carrion.png|center|200px|Carrion]]
|-
|[[Critter nest]]||Woodland/ Marsh||Forage||Nuts, eggs, acorns, berries, feathers, crop seeds, low quality wool, low quality cotton, and low quality jewelry.<br />|[[File:Critter nest.jpg|center|200px|Critter nest]]
|-
|[[Desert weeds]]||Sandy area||Botanize||
Cumin, fennel plant, low quality sage, low quality oregano, low quality bunches of mixed grass, cotton, and golden pepper.
|[[File:Desert weeds.jpg|center|200px|Desert weeds]]
|-
|[[Dune grass]]||Sand||Botanize||
Rice, pea pods, fennel plant, low quality grains, reed plants, cotton, and bunches of mixed grass.<br />|[[File:Dune grass.jpg|center|200px|Dune grass]]|-|[[Fairy garden]]||Enchanted grass||Botanize||Herbs, berries, fruits, spices, nuts, exceptional quality herbs, exceptional quality berries, exceptional quality fruits, exceptional quality spices, exceptional quality nuts, exceptional quality tropical fruits, and holy plants. |[[File:Fairy garden.png|center|200px|Fairy garden]]
|-
|[[Flotsam]]||Water near Shore||Forage||
Low quality wood scrap, low quality square pieces of cloth, wemp fibre, low quality shafts, low quality logs, low quality ropes, spice jars, very low quality nails, low quality wooden ship parts, low quality sailing ropes, low quality liquor bottles, and liquor barrels.<br />|[[File:Flotsam.jpg|center|200px|Flotsam]]
|-
|[[Fungus]]||Underground||Forage||Brown mushrooms, green mushrooms, yellow mushrooms, black mushrooms, red mushrooms, and blue mushrooms.
|[[File:Fungus.jpg|center|200px|Fungus]]
|-
|[[Lichen]]||Rock / paving / Dirt||Forage||
Moss, green mushrooms, low quality stone shards, and very low quality iron rocks.
|[[File:Lichen.jpg|center|200px|Lichen]]
|-
|[[Low brush]]|| Steppe ||Botanize||Woad, strawberries, wemp plants, cotton, thyme, basil, nutmeg, cacao beans, and coffee cherries.<br />|[[File:Low brush.jpg|center|200px|Low brush]]
|-
|[[Mineral debris]]||Everywhere(except Lava) including Lawn||Forage||Low quality stone shards, very low quality clay, very low quality iron rocks, low quality salt, and low quality gold and silver lumps.<br /> |[[File:Mineral debris.jpg|center|200px|Mineral debris]]
|-
|[[Mints]]||Woodland / Moss / Marsh / Peat||Botanize||Mint, rosemary, sage, thyme, oregano, basil, and lavender flowers.<br /> |[[File:Mints.jpg|center|200px|Mints]]
|-
|[[Nightshades]]|| Woodland / Steppe / Marsh / Peat / Moss||Botanize||Bouquets of purple flowers, potatoes, belladonna, tomatoes, paprika, and worgsbane.<br />|[[File:Nightshades.jpg|center|200px|Nightshades]]
|-
|[[Roots and bulbs]]||Woodland / Steppe / Tundra / ||Botanize||Onions, garlic, potatoes, carrots, ginger, turmeric, and sugar beets.<br /> |[[File:Roots and bulbs.jpg|center|200px|Roots and bulbs]]
|-
|[[Rotting wood]]|| Woodland / Moss / Marsh / Peat / Tundra||Forage||Nettles, brown mushrooms, red mushrooms, blue mushrooms, low quality branches, low quality tree sprouts, low quality seedlings, moss, and very low quality logs.<br />|[[File:Rotting wood.jpg|center|200px|Rotting wood]]
|-
|[[Rubble]]||Rock / Gravel / Underground/ Lava||Forage||Stone shards, sandstone shards, slate shards, vlq iron rocks, marble shards, lq ore, lq flints, lq gems, lq rock salts, and ash.|[[File:Rubble.jpg|center|200px|Rubble]]
|-
|[[Seaweed]]||Shoreline / Shallow waters||Forage||
Rice, reed plants, bunches of kelp, low quality small freshwater fish, fishing hooks, clams, and pearls.<br />|[[File:Seaweed.jpg|center|200px|Seaweed]]
|-
|[[Snow pile]]||Everywhere in Winter/Higher Alts in other seasons||Collect||Snowballs|[[File:Snow pile.jpg|center|200px|Snow pile]]
|-
|[[Swampy puddle]]||Clay/ Moss / Marsh / Peat||Botanize||Brown mushrooms, red mushrooms, reed plants, low quality rice, mint, low quality handfuls of raspberries, moss, and low quality blueberries.<br />|[[File:Swampy puddle.jpg|center|200px|Swampy puddle]]
|-
|[[Thicket]]|| Woodland ||Botanize||
Bush sprouts, fruit tree sprouts, berries, sassafras, hazelnuts, grapes, green apples, olives, red cherries, cotton, pineapples, and coconuts.<br />|[[File:Thicket.jpg|center|200px|Thicket]]
|-
|[[Tropical foliage]]||Grassland / Woodland at Lower alts||Botanize||Paprika, turmeric, nutmeg, coffee cherries, cacao beans, green tea leaves, pineapples, and coconuts.
|[[File:Tropical foliage.jpg|center|200px|Tropical foliage]]
|-
|[[Umbellifers]]||Grassland / Woodland / Tundra / Marsh / Moss||Botanize||
Carrots, parsley, fennel plant, lovage, and cumin.
|[[File:Umbellifers.jpg|center|200px|Umbellifers]]
|-
|[[Undergrowth]]||Woodland ||Forage||
Branches, nettles, sprouts, acorns, nuts, low quality logs, wemp plants, and cotton.<br />|[[File:Undergrowth.jpg|center|200px|Undergrowth]]
|-
|[[Vines]]|| Woodland / Steppe/ Marsh||Botanize||
Grapes, pea pods, cucumbers, pumpkins, tomatoes, seedlings, hops, and drakemelons.
|[[File:Vines.jpg|center|200px|Vines]]
|-
|[[Wild grasses]]|| Woodland / Steppe / Shoreline || Botanize||
Barley, wheat, oats, rye, bunches of mixed grass, reed plants, corn, rice, and source seeds.<br />|[[File:Wild grasses.jpg|center|200px|Wild grasses]]
|-
|[[Wildflowers]]||Grassland / Woodland / Steppe||Botanize||
Bouquets of common flowers, lavender flowers, camellia flowers, parsley, oleander, rosemary, lovage, belladonna, woad, rose flowers, and bouquets of dotted flowers.<br />|[[File:Wildflowers.jpg|center|200px|Wildflowers]]
|-
|[[Monster camp]] || Everywhere || Forage ||Meat, wool, furs, low quality strips of leather, teeth, ash, low quality charcoal, low quality planks, low quality nails, exceptional quality common monster cuisine, very low quality human clothing, exceptional quality rare monster cuisine, exceptional quality supreme monster cuisine, low quality human jewelry, and exceptional quality fantastic monster cuisine. |[[File:Monster camp.png|center|200px|Monster camp]]
|}
* Using “Lore” on tiles and resource nodes may not show some resource node types or items until you meet a minimum skill requirement. For tiles, this requirement is the base difficulty of the resource node type, plus 15. For items, this requirement is the minimum skill required to gather the item, minus 15. The Lore command will tell you if your low skill is preventing you from seeing anything.
*Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.
*A node spawning Dropping dirt or sand on a farm tile with a resource node will make destroy the crops disappearresource node.