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Guides:Skillgain Guide General

881 bytes added, 23:24, 23 June 2017
Guide disclaimer
{{Guide}}
 
 
==General==
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill.  In some skills and crafts there will be no actual displayed creation chance. Mining to cite one example.
In some skills and crafts there will be no actual displayed '''Creation''' - Having a creation chancearound 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. [[Mining]] The exact emphasis can differ from item to cite one exampleitem. Typically the quality of the parts and tools have the most impact with skill playing a close second.
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.
'''CreationSkill gain''' - Having a creation chance around 50% seems Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to give 10 below your skill level, and so forth. '''Enchantments''' - Circle of Cunning (CoC) and Wind of Ages (WoA) are both extremely helpful, except where specifically noted otherwise. '''Other bonuses : ''' ''Altars'' - Working within the best skill domain of your |god(dess) can add some bonus gainto certain skills. This chance is calculated based on a number of factors Most skills and crafts require one to varying degrees: skillbe standing still, raw material qlso it cannot hurt to have an altar nearby. ''Sleep bonus'' - Of course, tool qlworking during the sleep bonus allow you to gain skill twice as fast. ''Full status'' - It has yet to be checked, and etcbut there's a suspected skillgain increase when you're full. ''High nutrition'' - Having a high nutrition give a small skill gain (max. The exact emphasis can differ from item 5 %), which is always nice to itemtake when grinding skills. Typically  ''"Death bonus"'' - If you have died, the quality skills you have lost due to death penalty can be recovered 3 times faster. ''Intellect of the parts and tools have Enlightened'' - At level 11 on the most impact with skill playing a close secondPath Knowledge, skillgain is permanently increased by 25%.
'''Enchantments'Faith bonus'' - [[Circle Followers of Cunning]] (CoC) Vynora with at least 20 faith and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise10 favor get a 5 to 10% skill gain bonus.
'''Altars''' - Working within the [[Religion#Domain_of_the_gods|domainCategory:Guides]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.
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