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Toolbelt

2,292 bytes added, 14 May
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[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
 {{itemitemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.|active=[[Leather leather belt]] (0.3 kg)|passive=[[Hookshooks]] (0.2 kg)
|group= Miscellaneous
|materials=* 1x [[Leatherleather belt]]* 1x [[hooks]]* 1x [[leather]] 3.0 kg* 1x [[Square square piece of cloth]] 0.3kg|result=*'''{{PAGENAME}}''' (1.0 00 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
== Description ==
An ingenious system of pockets, pouches, hooks, and holes designed to keep a wide array of common tools.
A '''toolbelt''' is a wearable utility item used to make tools and other items available for automatic item selection while performing actions. A toolbelt holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a maximum of 15 items. The [[Quickbar]] contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped. == Creation == * The hooks' [[QL]] of the [[hooks]] affects the success rate. * On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired.* Adding the [[Square piece of cloth|cloth ]] only uses 0.3kg 3 kg, even if the piece is biggerlarger.
== Usage ==
Wear '''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt on your legs and slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* If the activated item is not valid for the action, the toolbelt game will appear on check the HUD (like items inside the toolbelt slots for a valid item to use.* A [[compasscontainer]])holding [[water]] can be placed inside the toolbelt for improving items. Drag tools into * If multiple valid items inside the toolbar's toolbelt slots have the same preference level, the item with the higher [[QL]] will be used.* Some actions have their own item preference order. For example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the left side of the right-click menu indicates which can item will be bound to hotkeysused for the selected action.* More details about the action and the item being used are available by hovering over the action in the action queue. '''Other behavior''' * Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does. There is one  == Notes == * Toolbelts receive their final [[QL]]-based slot at 20 99.5 [[QL]] rather than 100 [[QL]].* Dye on a toolbelt must be removed with [[lye]] instead of a [[metal brush]].* The action queue can be hidden by right-clicking the top right of the event window and choosing the hide option.* See [[Quickbar]] for information about quickbar buttons, plus an extra slot for every 10 QL after that (up to 5 maximum tool area slots, tabs, hotkeys, locking slots), and the "toggle quickbar" console command== See also == * [[Quickbar]]* [[Key bindings]]* [[Container]]* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]

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