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Trap

1,610 bytes removed, 15:16, 12 May 2010
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A '''trap''' is a device that can be hidden on various types of #redirect[[ground tile]]s and causes [[damage]] or other effects to a [[player]] who steps on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them. Traps can be disarmed by activating a variety of tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the item used will be destroyed, so it is best to use something expendable like a log. A trap can be detected by with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?--> The chance to successfully place a trap is determined by the [[traps]] skill.  Traps work on the [[Freedom]] server, but only against players who are on the village [[KOS]] list of the trap placer.  ==Traps==There are 9 types of traps in 4 categories.{| class=sortable! Trap !! Skill|-| [[Axe trap]] || [[Carpentry]]|-| [[Bow trap]] || [[Carpentry]]|-| [[Cloth Net Trap]] || [[Ropemaking]]|-| [[Corrosive trap]] || [[Pottery]]|-| [[Knife trap]] || [[Carpentry]]|-| [[Pole trap]] || [[Carpentry]]|-| [[Rope trap]] || [[Ropemaking]]|-| [[Scythe trap]] || [[Masonry]]|-| [[Stick trap]] || [[Carpentry]]|} ==Examples==* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)* A 15QL stick trap produced a 5.5 damage wound (unarmored) ==See also==* [[Traps]] [[Category:Babel/T]][[Category:Trap|*Traps]]
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