[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.|active=[[leather belt]] (0.3 kg)|passive=[[hooks]] (0.2 kg)
|group= Miscellaneous
|materials=* 1x [[Leatherleather belt]]* 1x [[hooks]]* 1x [[leather]] 3.0 kg* 1x [[Square square piece of cloth]] 0.3kg|result=*'''{{PAGENAME}}''' (1.0 00 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
A '''toolbelt''' is ''an ingenious system of pockets, pouches, hooks, and holes designed to keep a wide array of common [[tools]].''== Description ==
A '''toolbelt''' is a wearable utility item used to make tools and other items available for automatic item selection while performing actions. A toolbelt holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a maximum of 15 items. The [[hooksQuickbar]] contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign [[Key bindings]]' , and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped. == Creation == * The [[QL]] of the [[hooks]] affects the success rate. * On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired.* Adding the [[Square piece of cloth|cloth ]] only uses 0.3kg 3 kg, even if the piece is biggerlarger.
== Usage ==
Wear '''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt on slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* If the activated item is not valid for the legs and action, the toolbelt game will appear on check the items inside the toolbelt slots for a valid item to use.* A [[HUDcontainer]] (like holding [[water]] can be placed inside the toolbelt for improving items.* If multiple valid items inside the toolbelt slots have the same preference level, the item with the higher [[compassQL]])will be used.* Some actions have their own item preference order. HoweverFor example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the toolbelt must left side of the right-click menu indicates which item will be at used for the selected action.* More details about the action and the item being used are available by hovering over the action in the action queue. '''leastOther behavior'' 20QL before it will even appear on the HUD, even if it's already * Although toolbelts are "worn (" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does. == Notes == * Toolbelts receive their final [[equipQL]]-based slot at 99.5 [[QL]] rather than 100 [[QL]]ped) .* Dye on a toolbelt must be removed with [[lye]] instead of a [[metal brush]].* The action queue can be hidden by right-clicking the top right of the event window and choosing the legshide option. Drag tools into the toolbar's * See [[Quickbar]] for information about quickbar buttons, tool area slots which can be bound to , tabs, hotkeys. There is one slot at 20 QL, plus an extra slot for every 10 QL after that (up to 5 maximum locking slots), and the "toggle quickbar" console command. == See also == * [[Quickbar]]* [[Key bindings]]* [[Container]]* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]