[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.|active=[[leather belt]] (0.30 kg)|passive=[[hooks]] (0.20 kg)
|group= Miscellaneous
|materials=* 1x [[Leatherleather belt]] 3.00 kg* 1x [[Square hooks]]* 1x [[leather]] * 1x [[square piece of cloth]] 0.30 kg|result=*'''{{PAGENAME}}''' (1.00 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a piece maximum of 15 items. The [[HUDQuickbar]] contains a tool area with toolbelt-style slots and tabs that allows you can be used to place up to five tools activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or materials on it for quick equipping a toolbelt, but automatic item selectionrequires a toolbelt to be equipped.
== Creation ==
* The [[hooksQL]]' of the [[QLhooks]] affects the success rate.* On failure, the [[hooks ]] and /or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
== Usage ==
'''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* Wear (If the activated item is not valid for the action, the game will check the items inside the toolbelt slots for a valid item to use.* A [[equipcontainer]]) holding [[water]] can be placed inside the toolbelt on for improving items.* If multiple valid items inside the toolbelt slots have the legs of your torsosame preference level, and the toolbelt will appear on the HUD (like item with the higher [[compassQL]])will be used.* The toolbelt must be at least 10 QL before it Some actions have their own item preference order. For example, "Cut down" will even appear prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the HUDleft side of the right-click menu indicates which item will be used for the selected action.* More details about the action and the item being used are available by hovering over the action in the action queue. '''Other behavior''' * Although toolbelts are "worn" as a type of accessory garment, even if it is already worn on they do not suffer damage from falls or combat in the legssame way armour does. There is one == Notes == * Toolbelts receive their final [[QL]]-based slot every 10 at 99.5 [[QL, up to 10 maximum slots]] rather than 100 [[QL]].* Drag tools from your inventory into the toolbar's slotsDye on a toolbelt must be removed with [[lye]] instead of a [[metal brush]]. They * The action queue can later be removed from the belt hidden by right-clicking on them with the Shift key held down, or replaced by other toolstop right of the event window and choosing the hide option.* The See [[Quickbar]] for information about quickbar buttons, tool area slots can be bound to , tabs, hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> , locking slots, and so on, up to 10the "toggle quickbar" console command. == See also == * [[Quickbar]]* [[Key bindings]]* [[Container]]* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]