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Toolbelt

1,586 bytes added, 14 May
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[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.|active=[[leather belt]] (0.30 kg)|passive=[[hooks]] (0.20 kg)
|group= Miscellaneous
|materials=* 1x [[Leatherleather belt]] 3.00 kg* 1x [[Square hooks]]* 1x [[leather]] * 1x [[square piece of cloth]] 0.30 kg|result=*'''{{PAGENAME}}''' (1.00 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a piece maximum of 15 items. The [[HUDQuickbar]] contains a tool area with toolbelt-style slots and tabs that allows you can be used to place up to ten tools activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or materials on it for quick equipping a toolbelt, but automatic item selectionrequires a toolbelt to be equipped.
== Creation ==
* The [[hooksQL]]' of the [[QLhooks]] affects the success rate.* On failure, the [[hooks ]] and /or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
== Usage ==
 '''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* Wear ([[equip]]) While a toolbelt is equipped, items inside the toolbelt on slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* If the activated item is not valid for the legs of your torsoaction, and the toolbelt game will appear on check the HUD (like items inside the toolbelt slots for a valid item to use.* A [[container]] holding [[compasswater]])can be placed inside the toolbelt for improving items.* The If multiple valid items inside the toolbelt must be at least 10 QL before it will even appear on slots have the HUDsame preference level, even if it is already worn on the legsitem with the higher [[QL]] will be used.* Some actions have their own item preference order. There is one slot every 10 QLFor example, "Cut down" will prefer a [[hatchet]] over other axes, up to 10 maximum slots. Howeverweapons, as or a 10saw.* An icon on the left side of the right-slot belt would have to click menu indicates which item will be 100QL, 9 slots is used for the practical limitselected action.* Drag tools More details about the action and the item being used are available by hovering over the action in the action queue. '''Other behavior''' * Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from your inventory into falls or combat in the toolbar's slotssame way armour does. == Notes == * Toolbelts receive their final [[QL]]-based slot at 99.5 [[QL]] rather than 100 [[QL]]. They can later * Dye on a toolbelt must be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools[[lye]] instead of a [[metal brush]].* The slots action queue can be hidden by right-clicking the top right of the event window and choosing the hide option.* See [[Key bindings|boundQuickbar]] to for information about quickbar buttons, tool area slots, tabs, hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> , locking slots, and so on, up to 10the "toggle quickbar" console command== See also == * [[Quickbar]]* [[Key bindings]]* [[Container]]* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]

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