[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''
{{ItemBox
|name={{PAGENAME}}
|image=Wurmpedia Chain Gauntlet.jpg
|active=[[Armour chains]] (0.33 kg)
|passive=[[Large anvil]]
|result=*'''{{PAGENAME}}''' (0.30 kg)
|skill=Chain armour smithing
|dyeamount=9
}}
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''
== Description ==
''A chain glove.''
Chain armour == Notes ==* Armour protection for your hands, so you will not get injured there as often. You will need twoone for each hand. Chain armour generally provides has a middle ground base defense with moderate penalties penalty to [[road|walking and attack ]] speed.* The [[quality]] of the large anvil affects your creation chance.
== Notes Enchantments and runes ==* Chain armour offers Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.* The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a defense bonus vstool, enchantments will still decay from use.* Enchantment/Rune effectiveness is averaged between both gloves. stabbing damageFor example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, while and having a rune on one glove but not the equipment itself receives extra damage from stabbingother will result in that rune being half as effective as usual.
[[Category:Armour]]
[[Category:Chain armour]]
[[Category:Babel/C]]