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Animal taming

1,648 bytes added, 24 March
== Description ==  '''Taming''' is a [[skill]] used to make an [[animalCDB|Main]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.  There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.  Only animals can be tamed; for [[monster]]s you need to be a [[Priest:Category:Skills|Skills]]/Priestess and a follower of [[Magranon]] or [[LibilaNature]]. * A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters. * A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.  50 taming skill gives the [[title]] "Animal Trainer".'''{{PAGENAME}}'''
==Description==
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.
== Method ==
You can use tame an animal by activating an [[item]] that it will eat, then right-click the animal will [[eat]]and choose '''Tame'''. * For some animals its the item is [[seeds]], for others its it is [[meat]]/or [[fish]].** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.* Note: Food eaten while taming does go towards their hunger level.* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. ** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.
'''==Taming skill Skill and status Status of animal '''Animal==
* 0-10 Upset
* 50-60 Loyal
* 60-70 Trusting
* 70-80 Loyal to death* 80+ still unknown99 Extremely loyal
''Note: Status does unknown things The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [animals[decay]]. Examining the animal to check its status can tell you on average how high this level is, if you have any informationwith "upset" being the least reliable status, please edit this''as your animal could go untame without further warning.
Praying to your deity can improve your taming level. Example: {{event|inline|Aged seal suddenly seems more loyal.}}
Edit: The taming status ==Handling a Pet==* A pet can be used ordered to know when your animal will go untame. Here is an explanation on how taming seems somewhere or to workattack other animals (in PvE and PvP) or people (in PvP only). When you tame an animal numerous times, at You can also lead a 42 taming skill, for example, your animal will have pet with a max "tamed level" of [42[rope]]. Over time, this value will * A pet can't be tamed by another person while it is your pet.* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select <tt>Pet > Go offline/Stay online.</tt>* You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[decayChat commands|invitations]]</tt> command first.**They must not have a pet, and examining the animal their own taming skill must be high enough to check its status can tell you on average how high this "level" is, with "upset" being keep the least reliable status, as your animal could go untame without further warning.
A ==Hitching Creatures==* Hitchable animals such as horses, while tamed, can still being hitched to a [[large cart]], but the [[pet can be ]] commands will not move them nor move the cart when ordered to go somewhere or to attack other animals/people. You Instead, they will stay on the place, and a message will say they cannot perform that action.* A cart hitched with a tamed creature can also lead be moved in the normal way (being mounted and driven by a pet commanding player).* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven. If they go untamed, they will unhitch automatically and '''will turn aggressive'''.* Only bears and hell horses of [[ropeage]]aged and younger may be hitched to a large cart.
A ==Pets and Combat==* In PvP, players can attack your tamed creature, and you can command it to attack other players.* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.* Bringing a pet into combat can't be tamed by another person while desirable, if it is strong enough it's can give you a combination bonus and can more easily survive the fight. * Note that if you tame your mount, creatures you fight will often target your mount instead of you.* If a petis hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. A higher taming skill will probably make As a result, when entering combat with a pet, it's helpful to assure that the animal stay longer as your pethas the highest loyalty level you can achieve.
You can decide if your pet should go offline ==Messages=={{event|inline| [The animal] sniffs the air and looks too nervous to focus. }} Move the animal to another spot or stay online when you log off. Right-click something and select <tt>Pet > Go (off/on)linedeed before taming.</tt>
You can give your pet to another person (if they do not already have a pet). Right-click on person and select <tt>Pet > Give away pet</tt>.== Taming Skill Levels ==
'''Beware: The [[QL]] of the taming item speeds up the taming actionfollowing are recommendations, not hard requirements. It is about 1 second less per 20 QLYour results may slightly vary.'''
=== Important Notice ===*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s*07 [[Horse]]s*15 [[Brown Bear]]s*15 [[Wolf|Young Champion Wolves]]*20 [[Black Bear]]s*35 [[Cave bug]]s*35-40 [[Unicorn]]s*40 [[Crocodile]]s*45 [[black bear|Champion Black Bears]]*55-60 [[hell hound|Hell Hounds]]*60 [[Brown Bear|Champion Brown Bear]]s*70 [[hell horse|Hell Horses]]*90+ [[unicorn|Champion Unicorns]]
As of February 2008, when Mol-Rehan was introduced, Taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the ==Notes==* The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear Such critical failures become much less frequent with as high as 50 increased tamingskill. You are advised * Diseased horses seem to take extreme caution when attempting be able to tame something, preferably by fencing the animal be tamed with much less-than-normal risk of going aggressive in and taking refuge outside the gate if the animal goes berserk on youprocess* If the animal you want to stop attacking a pet that has at least a single level of loyalty left after going gone aggressive from a failed taming, it will revert to its tamed status again after move a whilefew tiles away, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants right-click on ground and unicorns will also return to their neutral state some time after a failchoose No target (if you have "Display 'no target' in menus" option checked in Settings).Also, don't forget that deed and tower guards automatically attack hostile * Only animals. If you are going to invest in taming then can be prepared tamed; to either wait and hope it will be made easier againgain control over [[monster]]s, or invest enough time into it to bring it above 50 for it you need to be a [[priest]]/priestess and a follower of any real use[[Magranon]] or [[Libila]]. But even then any 'decent' pet is still extremely hard For more information on this, refer to tame[[Dominate]], [[Rebirth]]== Notice about animals == Certain animals are much easily kept tame than others. Be aware that an upset status dog * Taming can remain tame for a day maybe be done while moving, so long as you do not move too far away (two daystiles) from the tile you are currently working on. However, * Despite achieving a crocodile at upset high loyalty/tame level or nervous level could un-tame any second since they are very aggressive on an animal, some animals.   == A good guide appear to raising Taming skill == You'll need:<br>1x cauldron<br>1x meat<br>1x pig<br>1x pottery '''flask'''<br> lose loyalty andwater 1go untame much quicker than others. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.<br>2. Get the pig and if you haven't done so already* While not fully proven, walk it off deed.<br> 3. Get the pottery flask and drag the soup from the cauldron appears that higher levels of taming skill can influence how some animals react when a character is close to the flask and tame the pig off deedthem (for example, you'll only take .25 of cows no longer running when the soup into the flask from the cauldronplayer is near).<br> 4. Tame the pig using the soup in the flask and once its tamed, repeat the process over and over till you have no more soupFurther research is needed.<br>  == Taming Skill Levels ==
*00 Pigs, Dogs*05 Wolves==Skills & Characteristics==*15 Brown Bears[[Nature]] > Animal taming*20 Black Bears[[Soul]] > [[Soul strength]]*40 Crocodiles[[Soul]] > [[Soul depth]]
==[[Titles]]==
* Animal Trainer at 50 skill
* Beast Speaker at 70 skill
* Beastmaster at 90 skill
* Who let the dogs out at 100 skill
==See Also==* [[categoryAge]]* [[Nature]]** [[Animal husbandry]]** [[Animal taming]]** [[Botanizing]]** [[Farming]]** [[Fishing]]** [[Foraging]]** [[Forestry]]** [[Gardening]]** [[Meditating]]** [[Milking]]** [[Papyrusmaking]][[Category:Skills]][[Category:While_moving]]
[[category:Babel/A]]
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