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Animal taming

1,623 bytes added, 24 March
== Description ==  '''Taming''' is a [[skillCDB|Main]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.  There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.  Only animals can be tamed; for [[monster]]s you need to be a [[Priest:Category:Skills|Skills]]/Priestess and a follower of [[MagranonNature]] or [[Libila]]. * A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters. * A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.'''{{PAGENAME}}'''
==Description==
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.
== Method ==
You can use tame an animal by activating an [[item]] that it will eat, then right-click the animal will [[eat]]and choose '''Tame'''. * For some animals its the item is [[seeds]], for others its it is [[meat]]/or [[fish]].** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.* Note: Food eaten while taming does go towards their hunger level.* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. ** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.
'''==Taming skill Skill and status Status of animal '''Animal==
* 0-10 Upset
* 50-60 Loyal
* 60-70 Trusting
* 70-99 Loyal to deathExtremely loyal
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
''NotePraying to your deity can improve your taming level. Example: Status does unknown things to tamed [[animals]], if you have any information, please edit this''{{event|inline|Aged seal suddenly seems more loyal.}}
==Handling a Pet==
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].
* A pet can't be tamed by another person while it is your pet.
* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select <tt>Pet > Go offline/Stay online.</tt>
* You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[Chat commands|invitations]]</tt> command first.
**They must not have a pet, and their own taming skill must be high enough to keep the animal.
Edit: The taming status ==Hitching Creatures==* Hitchable animals such as horses, while tamed, can be used still being hitched to know a [[large cart]], but the [[pet]] commands will not move them nor move the cart when your animal will ordered to go untamesomewhere. Here is an explanation Instead, they will stay on how taming seems to work. When you tame an animal numerous timesthe place, at and a 42 taming skill, for example, your animal message will have say they cannot perform that action.* A cart hitched with a max "tamed level" of [42]creature can be moved in the normal way (being mounted and driven by a commanding player).* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven. Over time If they go untamed, this value they will unhitch automatically and '''will turn aggressive'''.* Only bears and hell horses of [[decayage]], aged and examining the animal younger may be hitched to check its status can tell you on average how high this "level" is, with "upset" being the least reliable status, as your animal could go untame without further warninga large cart.
A pet ==Pets and Combat==* In PvP, players can attack your tamed creature, and you can be ordered command it to go somewhere or attack other players.* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. * Note that if you tame your mount, creatures you fight will often target your mount instead of you.* If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals/people. You If it takes enough hits without dying it can also lead go untame. This cannot be achieved with archery however; it must be a melee weapon. As a pet result, when entering combat with a [[rope]]pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.
A pet can't be tamed by another person while it's your pet==Messages=={{event|inline| [The animal] sniffs the air and looks too nervous to focus. A higher taming skill will probably make }} Move the animal stay longer as your petto another spot or off deed before taming.
You can decide if your pet should go offline or stay online when you log off. Right-click something and select <tt>Pet > Go (off/on)line.</tt> You can give your pet to another person (if they do not already have a pet). Right-click on person and select <tt>Pet > Give away pet</tt>. The [[QL]] of the taming item speeds up the taming action. It is about 1 second less per 20 QL. === Important Notice === As of February 2008, when Mol-Rehan was introduced, Taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you. If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.Also, don't forget that deed and tower guards automatically attack hostile animals. If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use. But even then any 'decent' pet is still extremely hard to tame. == Notice about animals Skill Levels == Certain animals are much easily kept tame than others. Be aware that an upset status dog can remain tame for a day maybe two days. However, a crocodile at upset level or nervous level could un-tame any second since they are very aggressive animals.
'''Beware: The following are recommendations, not hard requirements. Your results may slightly vary.'''
*00 [[Pig]]s, [[Dog]]s, [[Rat]]s, [[Deer]], [[Mountain Lion]]s, [[Wildcat]]s
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s
*07 [[Horse]]s
*15 [[Brown Bear]]s
*15 [[Wolf|Young Champion Wolves]]
*20 [[Black Bear]]s
*35 [[Cave bug]]s
*35-40 [[Unicorn]]s
*40 [[Crocodile]]s
*45 [[black bear|Champion Black Bears]]
*55-60 [[hell hound|Hell Hounds]]
*60 [[Brown Bear|Champion Brown Bear]]s
*70 [[hell horse|Hell Horses]]
*90+ [[unicorn|Champion Unicorns]]
== A good guide to raising Taming skill Notes== You'll need:<br>1x cauldron<br>1x meat<br>1x pig<br>1x pottery '''flask'''<br> * The animal being tamed can go aggressive andattack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.water 1. Fill the cauldron * Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the water and put the meat in and cook it till it makes a soupprocess.<br>2. Get the pig * If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you havenhave "Display 'no target't done so already, walk it off deedin menus" option checked in Settings).<br> 3. Get the pottery flask and drag the soup from the cauldron * Only animals can be tamed; to the flask and tame the pig off deedgain control over [[monster]]s, you'll only take .25 need to be a [[priest]]/priestess and a follower of the soup into the flask from the cauldron[[Magranon]] or [[Libila]].<br> 4For more information on this, refer to [[Dominate]], [[Rebirth]]. Tame the pig using the soup in the flask and once its tamed* Taming can be done while moving, repeat so long as you do not move too far away (two tiles) from the process over and over till tile you have no more soupare currently working on.<br> * Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.== Taming Skill Levels ==* While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.
*00 Pigs, Dogs*05 Wolves*15 Brown Bears==Skills & Characteristics==*15 Young Champion Wolves[[Nature]] > Animal taming*20 Black Bears[[Soul]] > [[Soul strength]]*40 Crocodiles[[Soul]] > [[Soul depth]]
== [[Titles]] ==
* Animal Trainer at 50 skill
* Beast Speaker at 70 skill
* Beastmaster at 90 skill
* Who let the dogs out at 100 skill
==See Also==* [[categoryAge]]* [[Nature]]** [[Animal husbandry]]** [[Animal taming]]** [[Botanizing]]** [[Farming]]** [[Fishing]]** [[Foraging]]** [[Forestry]]** [[Gardening]]** [[Meditating]]** [[Milking]]** [[Papyrusmaking]][[Category:Skills]][[Category:While_moving]]
[[category:Babel/A]]
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