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Animal taming

692 bytes added, 24 March
==Description==
 '''Taming''' is a the [[skill]] used to make an [[creatures|animal]] a [[pet]]. You can only have one pet at a timeTaming allows for special features such as protecting the animal, so if having the animal fight with you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if placing equipment on the animal is normally hostile then it will begin attacking guards and players, if applicableThere is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty. Only animals Not all creatures can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet. ====Characteristics gained====Soul / [[Soul strength]], [[Soul depth]]
== Method ==
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. * For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also .** For information on what animals eat, check the [[Butchering#Fileting:Category:Bestiary|filetcreature's Wurmpedia page]]ed)* The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.* Note: Food eaten while taming does go towards their hunger level.* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed. ** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.
==Taming Skill and Status of Animal==
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.  ==Handling Pet== A pet can be ordered Praying to go somewhere or to attack other animals or people. You your deity can also lead a pet with a [[rope]]. A pet can't be tamed by another person while it is improve your pet. A higher taming skill will probably make the animal stay longer as your pet. You can decide if your pet should go offline or stay online when you log off. Right-click something and select <tt>Pet > Go offline/onlinelevel.</tt> You can give your pet to another person Example: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[Chat commands{{event|inline|invitations]]</tt> command first. They must not have a pet before. Their own taming skill must be high enough to keep the animalAged seal suddenly seems more loyal.}}
==Notice about Taming DifficultyHandling a Pet==* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].* A pet can't be tamed by another person while it is your pet.* You can decide if your pet should go offline or stay online when you log off. Right-click on any tile or creature and select <tt>Pet > Go offline/Stay online.</tt>* You can give your pet to another person: right-click on the person and select <tt>Pet > Give away pet</tt>. They may need to type <tt>/[[Chat commands|invitations]]</tt> command first.**They must not have a pet, and their own taming skill must be high enough to keep the animal.
As of February 2008==Hitching Creatures==* Hitchable animals such as horses, when Mol-Rehan was introducedwhile tamed, taming was made much harder. While past mechanics allowed you can still being hitched to just try and tame again when you faileda [[large cart]], but the new system [[pet]] commands will make not move them nor move the animal cart when ordered to go aggressive and attack you if you fail by too large a marginsomewhere. AdditionallyInstead, it they will lose stay on the place, and a level of loyalty when this happensmessage will say they cannot perform that action. All animals also had their taming difficulty severely raised, making it very hard to tame * A cart hitched with a champion class animal tamed creature can be moved in the normal way (being mounted and driven by a gruesome project to tame even an ordinary bear commanding player).* A cart hitched with as high as 50 taminga tamed creature '''that is normally aggressive''' can be mounted and driven. You are advised to take extreme caution when attempting to tame something If they go untamed, preferably by fencing the animal in they will unhitch automatically and '''will turn aggressive'''.* Only bears and hell horses of [[age]] aged and taking refuge outside the gate if the animal goes berserk on youyounger may be hitched to a large cart.
If ==Pets and Combat==* In PvP, players can attack your tamed creature, and you want can command it to stop attacking a pet that has gone aggressiveattack other players.* In PvE, move a few tiles awayplayers cannot attack your tamed creature, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings)cannot command it to attack other players.  If the animal has at least * Bringing a single level of loyalty left after going aggressive from a failed tamingpet into combat can be desirable, if it will revert to its tamed status again after is strong enough it can give you a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants combination bonus and unicorns will also return to their neutral state some time after a failcan more easily survive the fight.Don't forget * Note that deed and tower guards attack hostile animals if summonedyou tame your mount, but only if the animal is naturally hostilecreatures you fight will often target your mount instead of you. For example, guards will attack * If a [[crocodile]] if summonedpet is hit in combat, but it will ignore a berserk [[unicorn]]lose loyaltyCertain Stronger animals are much easily kept tame lose more loyalty when hit than othersweaker animals. An upset status dog If it takes enough hits without dying it can remain tame for go untame. This cannot be achieved with archery however; it must be a day or twomelee weapon. HoweverAs a result, when entering combat with a pet, be aware it's helpful to assure that a crocodile at upset or nervous the pet has the highest loyalty level could go untamed any second since they are very aggressive animalsyou can achieve.
==Messages==
; {{event|inline| [The animal] sniffs the air and looks too nervous to focus.: }} Move the animal to another spot or off deed before taming.
== A Good Guide to Raising Taming Skill Levels ==
You'll need''Beware:<br>1x [[cauldron]]<br>9x meat<br>1x pig<br>1x [[pottery flask]]<br> andwaterThe following are recommendations, not hard requirements. Your results may slightly vary.'''
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.<br>2. Get the pig and if you haven't done so already*00 [[Pig]]s, walk it off deed.<br> 3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.<br> 4. Tame the pig using the soup in the flask. Once it is tamed[[Dog]]s, repeat the process over and over till you have no more soup.<br>A good idea is to add 9 grains ([[ryeRat]] or others) and 2 vegetables (s, [[potatoDeer]]es, [[cornMountain Lion]]s, etc) to the flask before the soup. This makes the taming use 0.005kg of soup[[Wildcat]]s*05 [[Wolf|Wolves]], allowing one cauldron of soup to last much longer.<br>[[Cow]]s/[[Bull]]s*07 [[Horse]]s*15 [[Brown Bear]]s*15 [[Wolf|Young Champion Wolves]]*20 [[Black Bear]]s*35 [[Cave bug]]s*35-40 [[Unicorn]]s*40 [[Crocodile]]s*45 [[black bear|Champion Black Bears]]*55-60 [[hell hound|Hell Hounds]]*60 [[Brown Bear|Champion Brown Bear]]s*70 [[hell horse|Hell Horses]]*90+ [[unicorn|Champion Unicorns]]
== Taming Skill Levels Notes==While animals CAN * The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.* Diseased horses seem to be able to be tamed before these recommended levelswith much less-than-normal risk of going aggressive in the process.* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, itright-click on ground and choose No target (if you have "Display 'no target'in menus" option checked in Settings). * Only animals can be tamed; to gain control over [[monster]]s often , you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* Despite achieving a good idea as high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.* While not fully proven, it appears that higher levels of taming skill can cause your death or potentially take over 200 food itemsinfluence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.
*00 Pigs, Dogs, Rats*05 Wolves, Cows/Bulls*07 Horses*15 Brown Bears*15 Young Champion Wolves*20 Black Bears*35 Cavebugs==Skills & Characteristics==*35-40 Unicorns[[Nature]] > Animal taming*40 Crocodiles[[Soul]] > [[Soul strength]]*50+ Champion Unicorns[[Soul]] > [[Soul depth]]
==[[Titles]]==
* Beast Speaker at 70 skill
* Beastmaster at 90 skill
* Who let the dogs out at 100 skill
==See Also==* [[categoryAge]]* [[Nature]]** [[Animal husbandry]]** [[Animal taming]]** [[Botanizing]]** [[Farming]]** [[Fishing]]** [[Foraging]]** [[Forestry]]** [[Gardening]]** [[Meditating]]** [[Milking]]** [[Papyrusmaking]][[Category:Skills]][[Category:While_moving]]
[[category:Babel/A]]
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