Changes

Jump to navigation Jump to search

Animal taming

422 bytes added, 14:33, 7 June 2012
→‎Guides to Raising Taming Skill: added another 'guide', removed outdated information
== Guides to Raising Taming Skill ==
You'll needWith limited ressources:
*1x [[cauldron]]
*9x meat
A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.
:This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.
A reed pen holds 0.01 of a liquid.
This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.
If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers:
(Placeholder for another method i will add later -*Fill up as many [[satchel]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[User:KaiH|KaiHgrain]] s as you can queue up (dictated by your [[User talk:KaiH|talkmind logic]]) 12and put them on your [[toolbelt]].*Bind a key for taming (in console type:bind <key> tame )*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.**Continue activating the rest of the containers followed by the taming bind.*Repeat after the actions are finished**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, 7 June 2012 (CDT))if you run out of stamina the last queued actions will terminate.***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.=== Skill Gain ===
Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.
Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max)
'''Skill Gain''' Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stam possible without being too tired.Being wounded ironically seems to make this easier.With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max) -This is done at 35 taming on brown & black bear - You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point. It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not, as long as you're not trying to tame past your max tame level.  The only time you should change animals is when you max out their level of tameness (on exmining) Skillgain at that max tame level seems to still be fairly close, maybe a little lower, but the difficulty is such that it's not worth the time for skillgain alone. So if you only had one animal to tame on, you'd be fine, though might take marginally longer over a substantial length of time.
== Taming Skill Levels ==
editor
2,738

edits

Navigation menu