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Animal taming

2,260 bytes removed, 08:12, 10 July 2013
m
→‎Guides to Raising Taming Skill: moved guides to separate pages
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.
== Guides to Raising Taming Skill == With limited ressources:*1x [[cauldron]]*9x meat*1x pig*1x [[pottery flask]] or Here's a [[Reed pen]]*water 1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup. 2. Get the pig and if you haven't done so already, walk it off deed. 3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg compilation of the soup. 4. Tame the pig using the soup in the flaskguide pages for taming.*Once it is tamed, repeat the process over and over till you have no more soup. A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.:This makes the Food for taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.A reed pen holds 0.01 of a liquid.  If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers: *Fill up as many [[satchelTaming skillgain]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[grain]]s as you can queue up (dictated by your [[mind logic]]) and put them on your [[toolbelt]].*Bind a key for taming (in console type: bind <key> tame )*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.**Continue activating the rest of the containers followed by the taming bind.*Repeat after the actions are finished**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, if you run out of stamina the last queued actions will terminate.***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.=== Skill Gain === Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max) You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point.It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not.
== Taming Skill Levels ==
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