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Archaeology

1,013 bytes added, 06:02, 5 June 2018
Added the changes from metal type fragments to metal and alloy fragments, with a bit of a restructure and addition of combining section to better clarify.
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
 
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action.
*At 20+ Archaeology skill, some fragments are instantly identified upon discovery with no further restoration work needed.
The type of fragment you retrieve is determined based on:
When finding a fragment, you may get a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive.
 
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.
*At 30+ Archaeology you have a chance to see the name of one of the settlements at that location:
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].
Rare partial items maintain rarity when combined with like partsfragments regardless of rarity
==Identify==
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. For example, an identified fragment may say: ''ore fragment [1/3], iron'' - this tells you Fragments will be either metal or alloy based unless it is a piece fragment of iron [[ores|ore, and you need 2 more fragments to combine to it]] or [[metal lumps]].
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select "Identify".
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.
 
==Combining==
Combining fragments can only be done once you have the total amount of fragments required for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified.
 
Examples:
*An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.
*An identified fragment may say: ''hammer head fragment [1/12], metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc) and you need 11 more fragments to combine it.
*An identified fragment may say: ''hammer head fragment [1/12], alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) and you need 11 more fragments to combine it.
==Notes==
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