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Archaeology

2,995 bytes removed, 09:10, 26 January 2019
deleted extras, left uniq frags. could use a touchup, dos not talk about journals or the token chest, should it?
==Description==
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''[[restoration]]. These skills are used for locating, identifying and combining of fragments of different items from resources to weapons and more.
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
*As of the October 4, 2018 patch: "You can also now get an extra bonus in areas that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations."
 
==Restoration==
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].
 
Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.
 
==Identify==
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments will be either metal or alloy based unless it is a fragment of [[ores|ore]] or [[metal lumps]].
 
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select "Identify".
 
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half.
 
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.
 
==Combining==
Combining fragments can only be done once you have the total amount of fragments required for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified.
 
Examples:
*An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.
*A fragment may say: ''unidentified metal fragment'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)
*A fragment may say: ''unidentified alloy fragment'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) though it is heavily weighted to be steel.
 
When you finish combining fragments, there's a chance of getting scavenger [[runes]] automatically added.
 
Any rarity, runes, or enchants on tool heads, weapon heads, and spear heads will transfer over to the completed item when combined.
==Unique Fragments==
==Notes==
*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.*A high quality trowel will improve your chances to find fragments.*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.
== [[Titles]] ==
* Curator at 90 skill
* '''??? at 100 skill'''
 
'''Restoration'''
* Restorer at 50 skill
* Fragmented at 70 skill
* Conservator at 90 skill
* Ancient Fraggle at 100 skill
[[Category:Skills]]
[[Category:Babel/A]]
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