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Archaeology

1,026 bytes added, 08:20, 15 December 2021
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==Description==
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''[[restoration]]. These skills are used for locating, identifying , and combining of fragments of different items from resources to weapons and more.
==Usage==The '''Archaeology''' archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
The '''Restoration''' subskill type of fragment you retrieve is used to identify and combine determined based on:* How many settlements have been on that tile in the past.* How long the settlement(s) stood there.* How long it has been since the settlement disbanded.* Skill level. Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items. When finding a fragment, there may be a message in the event tab stating information on past settlement locations. The higher your skill level, the more information you may receive. You also need an [[Unidentified_fragment|fragmentsarchaeology journal]]and 30+ Ql paper to record records of the deed to get the cache.
===Investigation===
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action.
The type *At 20+ skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of fragment the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed. *At 30+ skill level, there is a chance to see the name of one of the settlements at that location:''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you retrieve can find, one of the settlements must have been called Sunnyvale.'' *At 40+ skill, there is determined based ona chance to see the name of the last mayor:# How many deeds ''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been on that tile in called Splash Point. You find a scrap of washed out parchment signed by the pastlast mayor, Badgirl.''# How long *At 50+ skill level, there is a chance to see the deed(name of the settlement's) stood therefounder:# How long it has ''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been since called Mordor. You recall this settlement, and remember the name of the deed disbandedfounder as Gromclad.'' # Your Archaeology *At 70+ skill level, there is a chance to see names of deeds in the area some tiles away and the time since abandonment of a deed:The investigate action will ''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of higher difficulty with something that has the first three factors being presentdeed name on it... 'Kittenforest Paradise'.''
When finding a fragment*At 80+ skill level, you may get there is a message in chance to see the length of the event tab stating information period that a deed was occupied:''You can see multiple markers of abandoned settlements here. Based on past settlement locations. The higher your skill level in Archaeologyknowledge of the area and small hints you can find, one of the more information you may receivesettlements must have been called Grindavik. You make a rough estimate that the settlement was inhabited for about 8 years, 2 months. ''
==Identify==Identifying a fragment will tell you what it is a fragment of as well as how many more pieces * In areas that are needed to assemble it into the full item. For exampleconsidered valuable, an identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it finding fragments is a piece of iron ore, and you need 2 more fragments to combine to itbit easier at higher levels.
To identify a fragment, you will need a ==Skills & Characteristics==* Archaeology* [[metal brushMind]] and/or a > [[stone chiselMind logic]]* [[Body]] > [[Body control]]===Subskill===* [[Restoration]]. Activate the tool, right click the unidentified fragment and select "Identify".
Examining a fragment will tell you if you need a brush or a chisel == [[Titles]] ==* Investigator at 50 skill* Archaeologist at 70 skill* Curator at 90 skill* Witness to clear away dirt and rock from it - however, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested.Decay at 100 skill
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.== See Also ==
==Notes==* [[Restoration]]*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.[[Archaeology journal]] (Cache info found here)*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested. [[Small token]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/A]]
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