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Archaeology

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==Description==
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''[[restoration]]. These skills are used for locating, identifying , and combining of fragments of different items from resources to weapons and more.
==Usage==The '''Archaeology''' archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
To investigate a The type of fragment you retrieve is determined based on:* How many settlements have been on that tile, activate a [[trowel]], right-click a tile and click ''Investigate''in the past. This will search * How long the tile for fragmentssettlement(s) stood there.*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of How long it has been since the actionsettlement disbanded.*At 30+ Archaeology skill, some fragments are instantly identified upon discovery with no further restoration work neededSkill level.
The type of fragment you retrieve is determined based on:
# How many settlements have been on that tile in the past
# How long the settlement(s) stood there
# How long it has been since the settlement disbanded
# Your Archaeology skill level
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.
When finding a fragment, you there may get be a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. You also need an [[archaeology journal]] and 30+ Ql paper to record records of the deed to get the cache.
===Investigation===To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments. *At 20+ skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed. *At 30+ Archaeology you have skill level, there is a chance to see the name of one of the settlements at that location:
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''
*At 40+ Archaeology you have skill, there is a chance to see the name of the last mayor:
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''
*At 50+ Archaeology you have skill level, there is a chance to see the name of the settlement's founder:
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''
*At 70+ Archaeology you have skill level, there is a chance to see names of deeds in the area some tiles awayand the time since abandonment of a deed:
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''
==Restoration==*At 80+ skill level, there is a chance to see the length of the period that a deed was occupied:The '''RestorationYou can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Grindavik. You make a rough estimate that the settlement was inhabited for about 8 years, 2 months.''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].
rare partial items have been seen to maintain rarity when combined with like parts* In areas that are considered valuable, finding fragments is a bit easier at higher levels.
 ==IdentifySkills & Characteristics==Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. For example, an identified fragment may say: ''ore fragment * Archaeology* [1/3[Mind]] > [[Mind logic]], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it. To identify a fragment, you will need a * [[metal brushBody]] and/or a > [[stone chiselBody control]]. Activate the tool, right click the unidentified fragment and select "Identify".  Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested. The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg. ==Notes=Subskill===*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested. [[Restoration]]
== [[Titles]] ==
* Archaeologist at 70 skill
* Curator at 90 skill
* '''??? Witness to Decay at 100 skill''' == See Also == * [[Restoration]]* [[Archaeology journal]] (Cache info found here)* [[Small token]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/A]]
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