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Archaeology

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==Description==
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''[[restoration]]. These skills are used for locating, identifying , and combining of fragments of different items from resources to weapons and more.
==Usage==The '''Archaeology''' archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
The type of fragment you retrieve is determined based on:
# * How many settlements have been on that tile in the past.# * How long the settlement(s) stood there.# * How long it has been since the settlement disbanded.# Your Archaeology skill * Skill level. 
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.
When finding a fragment, you there may get be a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. You also need an [[archaeology journal]] and 30+ Ql paper to record records of the deed to get the cache.
===Investigation===
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.
*At 20+ skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed. *At 30+ Archaeology you have skill level, there is a chance to see the name of one of the settlements at that location:
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''
*At 40+ Archaeology you have skill, there is a chance to see the name of the last mayor:
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''
*At 50+ Archaeology you have skill level, there is a chance to see the name of the settlement's founder:
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''
*At 70+ Archaeology you have skill level, there is a chance to see names of deeds in the area some tiles awayand the time since abandonment of a deed:
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''
*As At 80+ skill level, there is a chance to see the length of the October 4, 2018 patch: "You can also now get an extra bonus in areas period that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations." ==Restoration==deed was occupied:The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]]You can see multiple markers of abandoned settlements hereRarity Based on your knowledge of a fragment will always transfer over to the finished item becoming rarearea and small hints you can find, despite the order by which the fragments are combined. ==Identify==Identifying a fragment will tell you what it is a fragment one of as well as how many more pieces are needed to assemble it into the full itemsettlements must have been called Grindavik. Fragments will be either metal or alloy based unless it is You make a fragment of [[ores|ore]] or [[metal lumps]]. To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click rough estimate that the unidentified fragment and select "Identify".  Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - howeversettlement was inhabited for about 8 years, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested2 months.''
The weight of the fragment will decrease with each successful identify action* In areas that are considered valuable, as dirt and rock finding fragments is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kgbit easier at higher levels.
==CombiningSkills & Characteristics==Combining fragments can only be done once you have the total amount of fragments required for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified. Examples: *An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.*A fragment may say: ''unidentified metal fragment'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)*A fragment may say: ''unidentified alloy fragment'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) though it is heavily weighted to be steel. When you finish combining fragments, there's a chance of getting scavenger [[runes]] automatically added. Any rarity, runes, or enchants on weapon heads or spear heads will transfer over to the completed item when combined. ==Unique Fragments== There are a variety of special items that can be created from fragments. * [[Statue of eagle]]Archaeology* [[Statue of hell horseMind]]* > [[Statue of rift beastMind logic]]* [[Statue of drakeBody]]* > [[Statue of mountain lionBody control]]* [[Statue of worg]]* [[Statue of fo]]* [[Statue of magranon]]* [[Statue of libila]]* [[Statue of vynora]]===Subskill===* [[Statue of guardRestoration]]* [[Statue of kyklops]] ==Notes==*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.*A high quality trowel will improve your chances to find fragments.*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.
== [[Titles]] ==
* Archaeologist at 70 skill
* Curator at 90 skill
* '''??? Witness to Decay at 100 skill''' == See Also == * [[Restoration]]* [[Archaeology journal]] (Cache info found here)* [[Small token]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/A]]
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