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Archaeology

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==Description==
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''[[restoration]]. These skills are used for locating, identifying , and combining of fragments of different items from resources to weapons and more.
==Usage==The '''Archaeology''' archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
The type of fragment you retrieve is determined based on:
# * How many settlements have been on that tile in the past.# * How long the settlement(s) stood there.# * How long it has been since the settlement disbanded.# Your Archaeology skill * Skill level. 
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.
When finding a fragment, you there may get be a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. You also need an [[archaeology journal]] and 30+ Ql paper to record records of the deed to get the cache.
===Investigation===
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.
*At 20+ skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed. *At 30+ Archaeology you have skill level, there is a chance to see the name of one of the settlements at that location:
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''
*At 40+ Archaeology you have skill, there is a chance to see the name of the last mayor:
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''
*At 50+ Archaeology you have skill level, there is a chance to see the name of the settlement's founder:
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''
*At 70+ Archaeology you have skill level, there is a chance to see names of deeds in the area some tiles awayand the time since abandonment of a deed:
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''
*As At 80+ skill level, there is a chance to see the length of the October 4, 2018 patch: "You can also now get an extra bonus in areas period that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations." ==Restoration==deed was occupied:The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]]. Rarity You can see multiple markers of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined. ==Identify==Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full itemabandoned settlements here. Fragments will be either metal or alloy based unless it is a fragment Based on your knowledge of [[ores|ore]] or [[metal lumps]]. To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment area and select "Identify".  Examining a fragment will tell small hints you if you need a brush or a chisel to clear away dirt and rock from it - howevercan find, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half. The weight one of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragmentsettlements must have been called Grindavik. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, You make a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg. ==Combining==Combining fragments can only be done once you have rough estimate that the total amount of fragments required settlement was inhabited for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified. Examples: *An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron oreabout 8 years, and you need 2 more fragments to combine to itmonths.*A fragment may say: ''unidentified metal fragment'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)*A fragment may say: ''unidentified alloy fragment'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) though it is heavily weighted to be steel.
When you finish combining * In areas that are considered valuable, finding fragments, there's is a chance of getting scavenger [[runes]] automatically addedbit easier at higher levels.
Any rarity, runes, or enchants on tool heads, weapon heads, and spear heads will transfer over to the completed item when combined. ==Unique FragmentsSkills & Characteristics== There are a variety of special items that can be created from fragments. * [[Statue of eagle]]Archaeology* [[Statue of hell horseMind]]* > [[Statue of rift beastMind logic]]* [[Statue of drakeBody]]* > [[Statue of mountain lionBody control]]* [[Statue of worg]]* [[Statue of fo]]===Subskill===* [[Statue of magranonRestoration]]* [[Statue of libila]]* [[Statue of vynora]]* [[Statue of guard]]* [[Statue of kyklops]] ==Notes==*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.*A high quality trowel will improve your chances to find fragments.*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.
== [[Titles]] ==
'''Archaeology'''
* Investigator at 50 skill
* Archaeologist at 70 skill
* Curator at 90 skill
* '''??? Witness to Decay at 100 skill''' == See Also ==
'''* [[Restoration'''* Restorer at 50 skill* Fragmented at 70 skill]]* Conservator at 90 skill[[Archaeology journal]] (Cache info found here)* Ancient Fraggle at 100 skill[[Small token]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/A]]
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