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Archery

2,265 bytes removed, 15:25, 1 March 2018
Major overhaul. Please review. Preserved all the useful data. Added lots more data. Rearranged in what is hopefully a better way.
== Description ==
Archery is a skill which involves an used for ranged combat against [[:Category:ArrowsBestiary|arrowanimals]] and a [[:Category:BowsTactics|bowother players]].
==== Characteristic Gained ==Targeting ==Body / To enter ranged combat, activate an equipped and strung [[Body Controlbow]], move within range, then right-click on your target to engage.
== Method ==To shoot, you need to equip a bow in your hands and activate it, and then, right-click on your target. Make sure the bow is strung. A rare bow string strung in a bow will go unrare when unstrung. If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped.  The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot. If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts. *The best bows are made from [[willow]].*Arrows made from [[cedar]] are easier to improve.*Arrows made from [[maple]] take less damage.  *[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.*Quality of the arrow affects hit chance and the chance that it breaks.*Quality of the bow affects the damage done. *Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time). During this time, when shooting at an archery target for example, the message "The dusk makes it harder to get a clear view of the archery target." will appear upon each shot. *Wearing a [[shield]] can significantly increase the rate at which you block arrows.*Bows work works best when fired standing at their maximum optimal range. ( For example, if you shoot longbow from 10 tiles you You will be missing miss more than if you were shooting at 20 tiles. ) If you try to fire are closer than their minimum , or farther from, the optimal range, you will not shoot.
{| class="wikitable"
! rowspan="2" style="text-align: center;" width="100" | Bow
! colspan="2" width="200" | Range(in tiles)
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! Minimum
|}
== Enchanting ==In general, anything that affects speed, accuracy, or As you gain better skill gain works on the in a bow only. Anything that affects damage works only on arrows.* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]]you get more targeting options.* The following enchantments are known Right-click your target to work on arrows: [[demise_spells | Demise spells]], [[Flaming aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].* [[Wind of Ages]] is believed to only work when practicing on select an [[archery target]]option.
== Skill-Based Options ==
At various points in your bow skill progression, you get the following special shooting options:
{| class="wikitable"
! width="50" | Skill
|}
These options can be accessed via right-clicking on the enemy with a bow equipped and activated.
* Archery has a lower hit chance during the night (from 21:00 to 06:00 Wurm time). When firing a bow at night, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot. == Damage Notes on Bows ==There are a number three types of factors which dictate roughly how much damage you'll deliver when shooting a target.bows:*[[Short Bow]]*[[Bow]]*Height bonus: shooting down at [[Long Bow]] - Bows made with [[willow]] have reduced difficulty in hitting your target will increase damage, shooting up will reduce it.*Arrow quality: - The higher quality arrows do the QL of the bow, the more damageis inflicted on your target. *Bow quality: higher quality - Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows do more increase damageby 15%.*Criticals: they To use a bow in combat, it must be strung with [[bow string]]. Bow strings can happensnap.*Armour: reduces The higher the amount QL of damage taken when the shot is successfulbow string, the better chance you have to hit your target.*Enchants: bloodthirst on The higher the QL of the bow and FA/RT/FB on string, the arrows boost damageless chance that it snaps.*Creature status The chance of a bow string snapping is 1 in (champion/greenish/ragingQL of bow string * 10) has no impact  == Notes on the damage dealt; if it takes 22 war Arrows ==There are three types of arrows:*[[Hunting arrows]]*[[War arrows to kill ]]*[[arrow shafts]] can be used as an arrow, without any arrow head affixed When shooting a scorpionbow, then it would take the same 22 war arrows to kill order of arrow selection is:#Arrows in an equipped quiver#Arrows in a quiver in your inventory#Arrows in your inventory not in a champion scorpion.quiver For playersIn addition to the order of precedence above, armour is a choicethe type of arrow also determines the order of arrow selection:#War arrows#Hunting arrows#Arrow shafts If you have an empty quiver in your inventory, but for animalsthe bow will not shoot any arrows from any other quiver in your inventory, it's a set static valuesnor from any arrows in your inventory.  *Arrows made with [[cedar]] are easier to improve. Generally, *Arrows made with [[cedar]] reduce the difficulty of the tougher animals have stronger hidesshot by 5%*Arrows made with [[maple]] take 20% less damage. By using *Arrows made with [[bulk storage bin|BSB'dmaple]] reduce the difficulty of the shot by 3%  *Rare arrows for a consistent quality, you can easily see decrease the relative defensive strengths difficulty of creatures. Unsurprisinglythe shot by 5%, crocodiles and scorpions are difficult to kill with supreme arrows, while mountain lions, ratsby 10%, and wild cats are particularly easyfantastic arrows by 15%. From this, we can see that an un-armoured player has roughly *Rare arrows increase the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancingof the shot by 30%, supreme arrows by 60%, so it makes sense to occasionally revisit how many and fantastic arrows it takes to kill a particular target type.by 90%
At lower skill levels, net damage rate from bows is miniscule compared to melee weapons. For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it. Considering the fact that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.
== Skillgain Tips ==
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