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Archery

164 bytes removed, 13:39, 19 September 2021
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→‎Notes on Arrows: If you have an empty quiver in your inventory, the bow will not shoot any arrows from any other quiver was tested by a player and showed to be false.
== Targeting ==
To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.
== Notes on Bows ==
There are three types of bows:
*[[Short Bowbow]]
*[[Bow]]
*[[Long Bowbow]]
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
*[[Hunting arrow]]
*[[War arrow]]
*[[arrow Arrow shaft]] can be used as an arrow, without any arrow head affixed
When shooting a bow, the order of arrow selection is:
#Arrows in an equipped quiver
#Arrows in your backpack
#Arrows in an equipped quiver
#Arrows in a quiver in your inventory
#Arrows in your inventory not in a quiver
#Hunting arrows
#Arrow shafts
 
If you have an empty [[quiver]] in your inventory, the bow will not shoot any arrows from any other quiver in your inventory, nor from any arrows in your inventory.
Additionally:
== Additional Damage Modifiers ==
*Every point in Body Strength [[body strength]] increases archery damage by 1%.*Biggest The biggest damage modifier is the ql of the arrows used.
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
*The first level of [[focus]] increases archery damage by 20%.
*The fourth level of [[focus]] increases archery damage by another 20%.
*A target that is under water will take half damage unless the target is taller than 4 meters.
*The target’s armor armour is a significant factor in damage. *Targets wearing a shield can block shots from inflicting damage.
== Enchanting ==
Possible enchantments on bows:
*[[Circle of Cunningcunning]] can be put on a bow to increase archery and bow skill.
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
*[[Bloodthirst]] increases damage as it increases in power.
*[[Wind of Agesages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
*[[Mind Stealerstealer]] to occasionally gain skills
Possible enchantments on arrows:
*Each of the [[demise spells]]
*[[Frostbrand]] or [[Rotten TouchRotting touch]] or [[Venom]] to increase damage
*[[Life transfer]] to gain health
== Skillgain Tips ==
* The archery skill is limited to 45 while practicing on an archery [[target]]. You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 archery skill is achieved, you will * You can no longer be able to gain any sub skill after parent skill from archery targets. It reaches 45, this means it is possible to gain 30 skill in one bow type, then begin a new bow type until your main before you cap the archery skill reaches 40for a practice target.
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.
* Beyond 40 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
* WLers shooting same kingdom will become hunted.
* Archery provides the fastest means to gains in [[body control]].
==Skills & Characteristics trained==See: * Archery* [[CharacteristicsBody]] > [[Body control]] == Associated skills =Subskills===*Archery > [[FletchingShort bow]]*Archery > [[Bowyery]] [[Category:skillsBow|Medium bow]]* Archery > [[Category:Babel/ALong bow]]
== [[Titles]] ==
* Hawk Eye at 70 skill
* Eagle Eye at 90 skill
== See Also ==
* [[Fletching]]
* [[Bowyery]]
* [[Fighting]]
[[Category:Archery]]
[[Category:Fighting]]
[[Category:Skills]]
[[Category:Babel/A]]
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