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Archery

173 bytes added, 11:32, 24 December 2023
m
→‎Skillgain Tips: Fixed link to Archery target , was linking to target
== Targeting ==
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.
! Optimal
|-
| [[Short Bowbow]]
| style="text-align: center;" | None
| style="text-align: center;" | 5
|-
| [[BowReflex bow]]
| style="text-align: center;" | 5
| style="text-align: center;" | 10
|-
| [[Long Bowbow]]
| style="text-align: center;" | 10
| style="text-align: center;" | 20
|}
Archery has a lower hit chance during the night (from 2119:00 to 0506:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
== Notes on Bows ==
There are three types of bows:
*[[Short bow]]
*[[BowReflex bow]]
*[[Long bow]]
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
*The higher the QL of the bow string, the better chance you have to hit your target.
*The higher the QL of the bow string, the less chance that it snaps.
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)
When shooting a bow, the order of arrow selection is:
#Arrows in your backpackan equipped [[quiver]].#Arrows in an equipped quiveryour [[backpack]].#Arrows in a quiver in your inventory.#Arrows in your inventory not in a quiver.*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:
#Hunting arrows
#Arrow shafts
 
If you have an empty [[quiver]] in your inventory, the bow will not shoot any arrows from any other quiver in your inventory, nor from any arrows in your inventory.
Additionally:
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
*A target that is under water will take half damage unless the target is taller than 4 meters.
*The target’s armor armour is a significant factor in damage.
*Targets wearing a shield can block shots from inflicting damage.
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
*[[Bloodthirst]] increases damage as it increases in power.
*[[Wind of ages]] will increase attack speed, but only until 55 archery in that bow's skill(Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
*[[Mind stealer]] to occasionally gain skills
== Skillgain Tips ==
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 45 while practicing on an [[archery target]]. * It is possible You may gain up to gain 30 skill in one bow type, then begin a new bow typeby practicing on an archery target.
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when it's dark insteadtriggered.
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
===Subskills===
* Archery > [[Short bow]]
* Archery > [[Medium Reflex bow]]
* Archery > [[Long bow]]
 
== [[Titles]] ==
* Archer at 50 skill
* Hawk Eye at 70 skill
* Eagle Eye at 90 skill
== See also Also ==
* [[Fletching]]
* [[Bowyery]]
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