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Archery

1,927 bytes added, 11:32, 24 December 2023
m
→‎Skillgain Tips: Fixed link to Archery target , was linking to target
== Description ==
Archery is a skill which involves an used for ranged combat against [[:Category:ArrowsBestiary|arrowanimals]] and a [[:Category:Bows|bow]]players.
==== Characteristic gained ==Targeting ==Body / To enter ranged combat, activate an equipped and strung [[Body ControlReflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
== Method ==To shoot Archery works best when standing at optimal range. You will miss more if you need to equip a bow in your hands and activate itare closer than, or farther from, and then right click on your target. Make sure the bow is strungoptimal range.
If you have a target selected {| class="wikitable"! rowspan="2" style="text-align: center;" width="100" | Bow! colspan="2" width="200" | Range (player or animal, not in tiles)|-! Minimum! Optimal|-| [[Short bow]]| style="text-align: center;" | None| style="text-align: center;" | 5|-| [[archery targetReflex bow]]), you can also use the 'ranged' icon if you have the | style="text-align: center;" | 5| style="text-align: center;" | 10|-| [[Long bow equipped. ]]| style="text-align: center;" | 10| style="text-align: center;" | 20|}
The arrows shot first are the ones As you gain better skill in your [[quiver]] on your bodya bow, next are the ones in you get more targeting options. Right-click your quiver in your inventory, and last are the ones in your inventory. If you have target to select an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shotoption.
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts. *The best bows are made from [[willow]].*Arrows made from [[cedar]] are easier to improve.*Arrows made from [[maple]] take less damage.  *[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.*Quality of the arrow affects hit chance and the chance that it breaks. *Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time). *Wearing a [[shield]] can significantly increase the rate at which you block arrows.*The effectiveness of arrows against [[animals]] has been disputed. It is of general consensus that it's more deadly in [[PvP]].*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.{| borderclass="2wikitable" cellspacing! width="250" cellpadding| Skill! width="5150" | Option|-! style="text-align:center;" | 30| Shoot quickly|-!Bow style="text-align: center;" | 35|Aim at torso| Minimum Range -! style="text-align: center;" |40| Best Range Aim at left/right arm
|-
! style="text-align: center;" |[[Short Bow]]50|| None || 5 TilesAim at head
|-
! style="text-align: center;" |[[Bow]]60|| 5 Tiles || 10 TilesAim at face
|-
! style="text-align: center;" |[[Long Bow]]70|| 10 tiles || 20 TilesAim at legs
|}
== Enchanting ==In general anything that affects speed, accuracy or skill gain works on Archery has a lower hit chance during the bow only. Anything that affects damage works only on arrows.* The following enchantments are known night (from 19:00 to work fully on bows 06: [[Blessings of 00 Wurm time). When firing a bow at night at an archery target for example, the dark|Blessings of the Dark]]message, [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].* "The following enchantments are known dusk makes it harder to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].* [[Wind get a clear view of Ages]] is believed to only work when practicing on an [[the archery target]]." will appear each time you shoot.
== Skill based options Notes on Bows ==At various points in your bow skill progression you get the following special shooting options::* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. <br>:* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. <br>There are three types of bows:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. <br>:* When you have 50 skill in a specific [[Short bow, you'll get the '''Aim at Head''' option. <br>]]:* When you have 60 skill in a specific [[Reflex bow, you'll get the '''Aim at Face''' option. <br>]]:* When you have 70 skill in a specific [[Long bow, you'll get the '''Aim at Legs''' option. <br>]]
== Skillgain tips ==* You may gain up to 30 skill To use a bow in combat, it must be strung with a bow type by practicing on an [[archery targetbow string]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40Bow strings can snap.* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage The higher the target too much.* Firing on QL of the target from outside your bow's optimal range will increase the difficultystring, and thus increase your skillgain at higher skill levels.* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when less chance that it's dark insteadsnaps.* Beyond 40 skill the only way The chance of a bow string snapping is thought to gain further is by using archery on animals or be 1 in player vs. player combat.(QL of bow string * 10)
== [[Additionally:Category:Bows|Bows]] ==*Bows made with [[Long bowwillow]]decrease the difficulty of your shot.*[[Bow]]The higher the QL of the bow, the more damage is inflicted on your target. *[[Short bow]]''Note: When a bow is unstrungRare bows increase damage by 5%, even if it has not been used and was strung minutes agosupreme bows increase damage by 10%, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you canfantastic bows increase damage by 15%.''
== [[:Category:Arrows|Notes on Arrows]] ==There are three types of arrows:
*[[Hunting arrow]]
*[[War arrow]]
*[[Arrow shaft]]can be used as an arrow, without any arrow head affixed''NoteWhen shooting a bow, the order of arrow selection is: You can use #Arrows in an equipped [[quiver]].#Arrows in your [[backpack]].#Arrows in a quiver in your inventory.#Arrows in your inventory not in a quiver.*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!". In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:#War arrows#Hunting arrows#Arrow shafts Additionally:*Arrows made with [[cedar]] are easier to improve.*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%*Arrows made with [[maple]] as normal take 20% less damage.*Arrows made with [[maple]] reduce the difficulty of the shot by 3% *Rare arrows decrease the difficulty of the shot by 5%, supreme arrowsby 10%, but they have poor accuracy and fantastic arrows by 15%. *Rare arrows increase the damageof the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90% == Additional Damage Modifiers ==*Every point in [[body strength]] increases archery damage by 1%.*The biggest damage modifier is the ql of the arrows used.*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.*A target that is under water will gain take half damage unless the target is taller than 4 meters.*The target’s armour is a significant factor in damage. *Targets wearing a shield can block shots from inflicting damage. == Enchanting ==Possible enchantments on bows:*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).*[[Bloodthirst]] increases damage as it increases in power.*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you less skillreach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA. They *[[Blessings of the dark]] are however much easier a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.*[[Mind stealer]] to replace when broken. ''occasionally gain skills
== Associated items ==Possible enchantments on arrows:*Each of the [[Bow stringdemise spells]]*[[Archery targetFrostbrand]]*or [[Hunting arrow headRotting touch]]*or [[War arrow headVenom]]to increase damage*[[QuiverLife transfer]]to gain health
== Associated skills Skillgain Tips ==*The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. * Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".* WLers shooting same kingdom will become hunted.* Skillgain is affected by [[FletchingSleep bonus]].* You can't gain archery and sub-archery skills from bred animals.* Every priest can use bows.*Archery provides the fastest means to gains in [[Bowyerybody control]].
==Skills & Characteristics==* Archery* [[Body]] > [[Body control]]===Subskills===* Archery > [[Short bow]]* Archery > [[Category:skillsReflex bow]]* Archery > [[Category:Babel/ALong bow]]
== [[Titles]] ==
* Archer at 50 skill
* Bowman Hawk Eye at 70 skill* Marksman Eagle Eye at 90 skill== See Also ==__NOTOC__* [[Fletching]]* [[Bowyery]]* [[Fighting]]
[[Category:Archery]]
[[Category:Fighting]]
[[Category:Skills]]
[[Category:Babel/A]]
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