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Archery

618 bytes removed, 11:32, 24 December 2023
m
→‎Skillgain Tips: Fixed link to Archery target , was linking to target
== Description ==
Archery is a skill which involves an used for ranged combat against [[:Category:ArrowsBestiary|arrowanimals]] and a [[:Category:Bows|bow]]players.
==== Characteristic gained ==Targeting ==Body / To enter ranged combat, activate an equipped and strung [[Body ControlReflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
== Method ==To shoot Archery works best when standing at optimal range. You will miss more if you need to equip a bow in your hands and activate itare closer than, or farther from, and then right click on your target. Make sure the bow is strungoptimal range.
If you have a target selected {| class="wikitable"! rowspan="2" style="text-align: center;" width="100" | Bow! colspan="2" width="200" | Range (player or animal, not in tiles)|-! Minimum! Optimal|-| [[Short bow]]| style="text-align: center;" | None| style="text-align: center;" | 5|-| [[archery targetReflex bow]]), you can also use the 'ranged' icon if you have the | style="text-align: center;" | 5| style="text-align: center;" | 10|-| [[Long bow equipped. ]]| style="text-align: center;" | 10| style="text-align: center;" | 20|}
The arrows shot first are the ones As you gain better skill in your [[quiver]] on your bodya bow, next are the ones in you get more targeting options. Right-click your quiver in your inventory, and last are the ones in your inventory. If you have target to select an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shotoption.
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts. *The best bows are made from [[willow]].*Arrows made from [[cedar]] are easier to improve.*Arrows made from [[maple]] take less damage.  *[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.*Quality of the arrow affects hit chance and the chance that it breaks.*Quality of the bow affects the damage done. *Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time). *Wearing a [[shield]] can significantly increase the rate at which you block arrows.*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.{| borderclass="2wikitable" cellspacing! width="250" cellpadding| Skill! width="5150" | Option|-! style="text-align:center;" | 30| Shoot quickly|-!Bow style="text-align: center;" | 35|Aim at torso| Minimum Range -! style="text-align: center;" |40| Best Range Aim at left/right arm
|-
! style="text-align: center;" |[[Short bow]]50|| None || 5 TilesAim at head
|-
! style="text-align: center;" |[[Bow]]60|| 5 Tiles || 10 TilesAim at face
|-
! style="text-align: center;" |[[Long bow]]70|| 10 tiles || 20 TilesAim at legs
|}
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot. == Enchanting Notes on Bows ==In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.* The following enchantments There are known to work fully on three types of bows : *[[Blessings of the dark|Blessings of the DarkShort bow]], *[[BloodthirstReflex bow]], *[[Circle of CunningLong bow]] To use a bow in combat, and it must be strung with a [[Nimblenessbow string]]. Bow strings can snap.* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]]higher the QL of the bow string, [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]]the less chance that it snaps.* [[Wind The chance of Ages]] a bow string snapping is believed thought to only work when practicing on an [[archery target]].be 1 in (QL of bow string * 10)
== Skill based options ==At various points in your bow skill progression you get the following special shooting optionsAdditionally:* When you have 30 skill in a specific bow, you'll get Bows made with [[willow]] decrease the '''Shoot Quickly''' optiondifficulty of your shot. <br>* When you have 35 skill in a specific bow, you'll get The higher the '''Aim at Torso''' option. <br>* When you have 40 skill in a specific bow, you'll get QL of the '''Aim at right arm''' and '''Aim at left arm''' options. <br>* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' optionmore damage is inflicted on your target. <br>* When you have 60 skill in a specific bowRare bows increase damage by 5%, you'll get the '''Aim at Face''' option. <br>* When you have 70 skill in a specific bowsupreme bows increase damage by 10%, you'll get the '''Aim at Legs''' optionand fantastic bows increase damage by 15%. <br>
Note== Notes on Arrows ==There are three types of arrows: these options *[[Hunting arrow]]*[[War arrow]]*[[Arrow shaft]] can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .used as an arrow, without any arrow head affixed
== Damage ==There are When shooting a number bow, the order of factors which dictate roughly how much damage you'll deliver when shooting a targetarrow selection is:#Arrows in an equipped [[quiver]].*Height bonus, shooting down at #Arrows in your target will increase damage, shooting up will reduce it[[backpack]].*Arrow quality, higher quality arrows do more damage#Arrows in a quiver in your inventory.*Bow quality, higher quality bows do more damage#Arrows in your inventory not in a quiver.*Criticals, they can happen*Armour, reduces the amount of damage taken when the shot is successful*Enchants, bloodthirst on a container with other items in it will stop the bow selection order and FA/RT/FB on the arrows boost damage*Creature status (champion/greenish/raging) has no impact on the damage dealtmay stop you from shooting, if for example an equiped quiver with other items in it takes 22 war (not arrows to kill a scorpion then it would take ) will stop the same 22 war search and wont let you shoot arrows to kill in your equipped backpack or on a champion scorpionquiver on inventory.For players armour is a choice but for animals its a set static value and generally you will instead get the tougher animals message "You have stronger hides. Using [[bulk storage bin|BSB'd]] no arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult left to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target typeshoot!".
At lower skill levels, net damage rate from bows is tiny compared In addition to melee weapons. For examplethe order of precedence above, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it. Considering that tons the type of arrow also determines the order of arrow selection:#War arrows are needed, that #Hunting arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.#Arrow shafts
== Skillgain tips ==Additionally:* You may gain up to 30 skill in a bow type by practicing on an Arrows made with [[archery targetcedar]]. The main archery skill is also limited are easier to 40 while practicing on an archery targetimprove. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic *Arrows made with an [[archery targetcedar]].* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.* Firing on the target from outside your bow's optimal range will increase reduce the difficulty, and thus increase your skillgain at higher skill levels.* Practicing at night will similarly increase the difficultly, so if you find of the skillgain slowing you may want to practice when it's dark instead.* Beyond 40 skill the only way to gain further is shot by using archery on animals or in player vs. player combat.5%* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message "You will not gain skill for attacking #### for a few hours".* WLers shooting same kingdom will go Arrows made with [[Huntedmaple]]take 20% less damage.* Skillgain is affected by Arrows made with [[Sleep bonusmaple]].reduce the difficulty of the shot by 3% * You can no longer gain archery Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and sub-archery skills from bred animalsfantastic arrows by 15%.* Priests Rare arrows increase the damage of Vynora the shot by 30%, supreme arrows by 60%, and Fo cannot use bows.fantastic arrows by 90%
== [[:Category:Bows|Bows]] Additional Damage Modifiers ==*Every point in [[Long bowbody strength]]increases archery damage by 1%.*[[Bow]]The biggest damage modifier is the ql of the arrows used.*[[Short Shooting a bow]]''Note: When from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is unstrung, even if it has not been used and was strung minutes ago1%, up to a maximum of 20%.*A target that is under water will take half damage unless the bowstring will be worse target is taller than before strung4 meters. Avoid unstringing and re-stringing if you *The target’s armour is a significant factor in damage. *Targets wearing a shield canblock shots from inflicting damage.''
== Enchanting ==Possible enchantments on bows:*[[:Category:Arrows|ArrowsCircle of cunning]] ==can be put on a bow to increase archery and bow skill.*[[Hunting arrowNimbleness]]will reduce the difficulty of the shot by (Spell QL / 30).*[[War arrowBloodthirst]]increases damage as it increases in power.*[[Arrow shaftWind of ages]]will increase attack speed, but only until 55 in that bow''Note: s skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You can use should enchant the bow with Nimbleness instead of WoA.*[[arrow shaftsBlessings of the dark]] as normal arrowsare a substitute for CoC and WoA, but they have poor accuracy and damage, and will gain you less skillshould use CoC + Nimbleness instead. They are however much easier *[[Mind stealer]] to replace when broken. ''occasionally gain skills
== Associated items ==Possible enchantments on arrows:*Each of the [[Bow stringdemise spells]]*[[Archery targetFrostbrand]]*or [[Hunting arrow headRotting touch]]*or [[War arrow headVenom]]to increase damage*[[QuiverLife transfer]]to gain health
== Associated skills Skillgain Tips ==*The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. * Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".* WLers shooting same kingdom will become hunted.* Skillgain is affected by [[FletchingSleep bonus]].* You can't gain archery and sub-archery skills from bred animals.* Every priest can use bows.*Archery provides the fastest means to gains in [[Bowyerybody control]].
==Skills & Characteristics==* Archery* [[Body]] > [[Body control]]===Subskills===* Archery > [[Short bow]]* Archery > [[Category:skillsReflex bow]]* Archery > [[Category:Babel/ALong bow]]
== [[Titles]] ==
* Hawk Eye at 70 skill
* Eagle Eye at 90 skill
== See Also ==__NOTOC__* [[Fletching]]* [[Bowyery]]* [[Fighting]]
[[Category:Archery]]
[[Category:Fighting]]
[[Category:Skills]]
[[Category:Babel/A]]
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