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Base price

858 bytes removed, 03:48, 27 November 2021
* [[favor]] gain when [[sacrificing]] at an [[altar]].
== Get price ==
The ''Get price'' of an item can be determined by right clicking an item in the inventory and selecting ''Prices'' > ''Get price''. The result is a message in the event log:<br>''A trader would sell this for about 23 copper and 31 iron.''
* A message giving roughly the amount of favor from sacrificing is given as well
 
This message is misleading because a trader has flexible prices and usually sells and buys at a much higher rate.
 
The ''Get price'' of an item can be calculated with the formula:
* ''Get price = c * QL²''
 
''c'' is a item type dependent constant which is listed in the table below. ''c'' can be calculated from a ''Get price'' with the formula
* ''c = Get price / QL²''
 
A rough estimate of the ''Get price'' can be calculated from the tenth of the quality level:
* ''Get price = c2 * (QL/10)²'' with ''c2 = c * 100''
== Favor ==
{{:Base Price/row template| [[Pendulum]], silver | 1.60 }}
{{:Base Price/row template| [[Pendulum]], iron | 0.20 }}
{{:Base Price/row template| [[Cordage rope]] | 1.00 30 }}
{{:Base Price/row template| [[Mooring rope]] | 0.50 }}
{{:Base Price/row template| [[Rope]] | 0.065 }}
{{:Base Price/row template| [[Steel staff]] | 0.50 }}
{{:Base Price/row template| [[Halberd]] | 0.50 }}
{{:Base Price/row template| [[LongswordLong sword]], iron | 0.50 }}
{{:Base Price/row template| [[Small axe]], iron | 0.50 }}
{{:Base Price/row template| [[Plate gauntlet|Gauntlet, steel]] | 0.50 }}

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