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Bridges

1,531 bytes added, 02:26, 13 January 2019
m
Added note about conflict concerns between neighboring bridge and building tiles.
A bridge allows for the connection of two land-masses, or even between a house and land or even house to house. A bridge, once complete, will act like any standard terrain, allowing for the crossing of animals, players and land vehicles. A bridge can also be made inside caves and can also be paved (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]])To prepare the bridge tile for paving, use a trowel and 1 [[mortar]] per tile, then pave.
== Survey ==
|Masonry
|-
!Marble/Slate/Sandstone
|40
|49
|Masonry
|-
!Arched Marble/Slate/Sandstone
|60
|66
|Masonry
|-
|Marble/Slate/Sandstone/Rounded Stone
|40
|Masonry
|Masonry
|-
|Arched Marble/Slate/Sandstone
|40
|Masonry
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile.
 
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]
 
== Gallery ==
 
{{spoiler|<br>
<gallery heights=200px mode="packed-hover">
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge
File:Sandstone_bridge.jpg|link=Sandstone bridge|Sandstone bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge
</gallery>
<gallery heights=200px mode="packed-hover">
File:Pottery_bridge.jpg|link=Pottery bridge|Pottery bridge
</gallery>
}}
== Notes ==
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.
* Brick/Marble /Wood/Slate/Sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.
* Bridges will only begin to decay after a week of no use.
* Modifying the terrain after planning a bridge will require re-planning the bridge.
* You can dig under bridges, with the exception of at the ends or next to supports.
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[mine doorrope bridge]]page for visual example (here the mine entrance is located just outside of the interference range).
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.
* [[Brick bridge]]
* [[Marble bridge]]
* [[Landbridges]]
* [[Dioptra]]
* [[Range pole]]
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