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Bridges

522 bytes added, 02:26, 13 January 2019
m
Added note about conflict concerns between neighboring bridge and building tiles.
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As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile.
 
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]
== Gallery ==
* Modifying the terrain after planning a bridge will require re-planning the bridge.
* You can dig under bridges, with the exception of at the ends or next to supports.
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[mine doorrope bridge]]page for visual example (here the mine entrance is located just outside of the interference range).
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.
* [[Brick bridge]]
* [[Marble bridge]]
* [[Landbridges]]
* [[Dioptra]]
* [[Range pole]]
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