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Category:Skills

1,212 bytes added, 13:49, 6 May 2019
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Added POK info.
[[Complete DB|MainPage]] / '''Skills{{PAGENAME}}'''
== Skills Description==Here skills and subskills gets postedSkills indicate how good you are doing certain actions. See The higher your skill, the [[skills]] page for general information about more successful you are in performing that action. Depending on skills, they also affect the time to complete an action.Skill levels cap at 100 (99,999999)
===Skill gain=== Improving actions will usually give more skill than creating actions.  You may gain skill even failing an action; though, it can vary per skill. Action time affects skill gain for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length. If you make an articlegain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action. Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain. Loss of some amount of random skills at death is unavoidable (aside from skills that have reached a level of 99+). Fighting and skill characteristics will suffer losses in the event of any death, please add <nowiki>regardless of skill levels previously attained. The only way to prevent skill loss on death is to reach level 9 on the [[Category:SkillsPath of knowledge]]</nowiki> to it. It will automagically show up here, which preserves all but fighting skill. <br> '''''Keep it clean!'''''
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