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Category:Skills

1,562 bytes removed, 13:49, 6 May 2019
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Added POK info.
===Skill gain===
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
Improving actions will usually give more skill than creating actions.
You may gain skill even failing an action; though, it can vary per skill.
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405Action time also affects skill gain. for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.
Nutrition also affects If you gain skill gain. Starting with stamina at 60% nutrition you receive a 1or near 0% bonus, continuing at 1% every 10% nutrition up to there is a 5% bonus at 99%. Below 40% you receive an inverse 1% massive penalty every 10% nutritionto the amount of skill gained for that action.
===Family skills===Parent skills help the success chance Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of their sub-skills1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1. Sub-skills increase the 5% extra skill amount of the parent gain, and 99% nutrition would result in 4.9% extra skillgain.
===Characteristics===Each skill uses Loss of some amount of random skills at death is unavoidable (aside from skills that have reached a certain [[characteristic]]level of 99+). Raising the Fighting and skill characteristics will automatically raise suffer losses in the characteristic, although at a very low rate. A high characteristic helps the success chance event of all the skills that use that characteristic. For details on which skills increase which characteristics, see the [[characteristics]] page. === Skill loss ===There is no skill decay in Wurm. Skill gained can only be lost by [[any death|dying]]. A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting regardless of skill, 0.01 body, and 0.01 body strengthlevels previously attained. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within the boarders of that deed may increase your way to prevent skill loss. A PvP on death is when you die fighting another player. You will lose 0.25 points from to reach level 9 on the main fighting skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemy. '''Read more''': [[Death#Death_penalty|Death penaltyPath of knowledge]] | [[PvP_(Combat)|PvP Combat]] | [[Fighting]] ===Titles===Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]] page for more detailswhich preserves all but fighting skill.
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