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Category:Skills

122 bytes added, 13:49, 6 May 2019
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Added POK info.
===Skill gain===
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
Improving actions will usually give more skill than creating actions.
You may gain skill even failing an action; though, it can vary per skill.
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405Action time also affects skill gain. for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.
If you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action. Nutrition also affects skill gain. Starting at 60When nutrition is higher than 50% nutrition , you receive get a bonus of 1% bonusincreased skill gain per 10% nutrition. For example, continuing at 65% nutrition would result in 1.5% every 10extra skill gain, and 99% nutrition up to a 5would result in 4.9% bonus extra skill gain. Loss of some amount of random skills at death is unavoidable (aside from skills that have reached a level of 99%+). Fighting and skill characteristics will suffer losses in the event of any death, regardless of skill levels previously attained. The only way to prevent skill loss on death is to reach level 9 on the [[Path of knowledge]], which preserves all but fighting skill.
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